Dungeon Crawl Stone Soup version 0.24-a0-618-ge4662a2d14 (webtiles) character file. Game seed: 18272365548025287820, levelgen mode: deterministic 2 Stiffzip the Skirmisher (level 1, 1/18 HPs) Began as a Formicid Abyssal Knight on Sept 16, 2019. Was an Initiate of Lugonu. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (146 turns). Stiffzip the Skirmisher (Formicid Abyssal Knight) Turns: 146, Time: 00:01:28 Health: 1/18 AC: 3 Str: 16 XL: 1 Next: 44% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [......] Gold: 14 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (1 -> -2) A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a ration Skills: - Level 3.2 Fighting + Level 2.2 Polearms - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History You feel sick. You see here a scroll labeled ACZEVIDYQU. d - a scroll labeled ACZEVIDYQU * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. As you read the scroll labeled ACZEVIDYQU, it crumbles to dust. You feel a strange sense of stasis. It was a scroll of teleportation. You aren't carrying any potions. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.. #.# #.# #@# #.# #########.# ........#.# ..........# ######.### ########.# .........# #############..# There were no monsters in sight! Vanquished Creatures A kobold (D:1) A ball python (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Stiffzip the Formicid Abyssal Knight began the quest for | the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 25 | Abyss:1 | Noticed a wraith 26 | D:1 | Escaped the Abyss 146 | D:1 | Quit the game Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, hex_medium Action || total -------------------------++------- Melee: Spear || 6 Invok: Depart the Abyss || 1 Use: Scroll || 1 Armor: Leather armour || 2 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 4 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------