StikS32 the Dungeon (3, 4, D) 330 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 2, D) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +5 great mace a +5 giant spiked club a +5 giant club +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +3 tower shield (11, 0, D) the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a tin of tremorstones (2/2) (49, 37, D) a +2 hand crossbow of freezing (50, 21, D) a +0 trident (still there?) a ring of fire (still there?) (50, 25, D) the +4 bardiche of Heof {venom, *Noise +Blink rC- rCorr Dex+2} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. +Blink: It lets you blink. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (50, 36, D) a +0 scale mail of cold resistance (50, 37, D) a staff of fire (51, 36, D) a phantom mirror (51, 37, D) the +6 arbalest of the Heavens {elec, rC+ Int+4 Dex-5 SInv} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rC: It protects you from cold. SInv: It lets you see invisible. (52, 24, D) the +4 fustibalus "Quviri" {freeze, rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rN: It protects you from negative energy. (52, 36, D) a condenser vane (52, 37, D) a box of beasts (53, 36, D) a staff of fire (53, 37, D) a +7 vorpal trident (53, 44, D) a redback corpse (54, 36, D) a staff of cold (54, 44, D) a hornet corpse (55, 43, D) a tarantella corpse (still there?) a hornet corpse (still there?) (59, 22, D) a +0 quarterstaff a +0 robe a spriggan corpse (59, 32, D) a polar bear corpse (60, 23, D) a +0 rapier (still there?) a +1 robe of cold resistance (still there?) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a wolf corpse (still there?) (60, 33, D) a komodo dragon corpse a jackal corpse (61, 0, D) a +2 vorpal trident (61, 16, D) a box of beasts (61, 19, D) a +6 ring of dexterity a ring of fire the ring of Salvation {MP+9 Dex+3} [ring of magical power] Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). (61, 26, D) a piece from Xom's chessboard (15/15) (62, 0, D) the +14 plate armour of the Eternal Void {+Blink SInv} SInv: It lets you see invisible. +Blink: It lets you blink. (62, 1, D) the +1 scale mail of Precision Catastrophes {+Blink} +Blink: It lets you blink. (62, 8, D) a condenser vane (62, 9, D) a +0 arbalest 23 bolts a condenser vane a yaktaur corpse (skeletalised by now) (62, 10, D) a +0 shortbow 25 arrows a centaur corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a lightning rod (4/4) (62, 31, D) a jumping spider corpse (63, 0, D) a piece from Xom's chessboard (15/15) (63, 8, D) a +1 flail of protection (63, 9, D) a +0 shortbow (still there?) 21 arrows (still there?) (63, 10, D) a +0 shortbow (still there?) 17 arrows (still there?) a centaur corpse (skeletalised by now) (still there?) (63, 17, D) a +0 vorpal scimitar (63, 26, D) a box of beasts (63, 27, D) the +6 arbalest "Bujeip" {flame, Contam rF++ Will+ Dex+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rF: It greatly protects you from fire. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (63, 37, D) the +1 ring mail of Niduph {Fly rN+ Str-3} Str: It affects your strength (-3). rN: It protects you from negative energy. Fly: It grants you flight. (64, 16, D) a lightning rod (4/4) (64, 17, D) the +8 hand crossbow of the Hungering Seer {venom, Int+3} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+3). (64, 26, D) a +7 rapier of protection (64, 27, D) a +2 plate armour of cold resistance (67, 42, D) a cane toad corpse (68, 0, D) a staff of conjuration (68, 43, D) a cane toad corpse (69, 0, D) a +1 long sword of protection (69, 21, D) a +0 giant club (69, 22, D) a +0 giant club a troll corpse (69, 23, D) a +4 dire flail of protection (69, 36, D) a staff of fire (69, 42, D) an iguana corpse (70, 9, D) a +2 pair of gloves of dexterity (70, 23, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (70, 36, D) a piece from Xom's chessboard (15/15) (71, 16, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (71, 17, D) a staff of air (71, 23, D) a +0 giant spiked club (still there?) a +0 dire flail (still there?) a two-headed ogre corpse (still there?) (71, 36, D) a +2 lajatang of electrocution (71, 37, D) a box of beasts (72, 16, D) +1 ice dragon scales (72, 26, D) the +1 robe "Pybyad" {Rampage Will- Int+3 Dex+4} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). Rampage: It bestows one free step when moving towards enemies. Will: It decreases your willpower. (73, 1, D) a phial of floods (73, 16, D) a staff of earth (73, 17, D) a staff of death (73, 36, D) a staff of cold (73, 37, D) the +8 halberd "Raotas" {drain, Will+ SInv} A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. Will: It increases your willpower. (74, 2, D) a +0 dagger (74, 3, D) a +0 falchion an orc corpse (skeletalised by now) (75, 1, D) a lightning rod (4/4)