Stoats Level 1 of the Dungeon (11, -24, D:1) a +0 dagger (13, -22, D:1) a +0 whip (24, -28, D:1) a +0 dagger (25, 17, D:1) a +0 dagger (48, 21, D:1) a cursed -2 whip (49, -3, D:1) a +0 dagger (49, 11, D:1) 3 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (10, -11, D:2) a +0 centaur barding (11, -23, D:2) a +0 spear (34, -9, D:2) a cursed +0 club (34, 7, D:2) 19 sling bullets (39, -3, D:2) a +0 robe a +0 leather armour (54, -8, D:2) 13 bolts Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 cloak of Plasticity {rCorr Int+5} (2760 gold) It affects your intelligence (+5). It provides partial protection from all sources of acid and corrosion. the ring of Xom's Benevolence {*Slow rElec rPois Str-4 Dex+5} (3050 gold) [ring of poison resistance] It affects your strength (-4). It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. the +1 pair of gloves of the Townfolk {+Inv MR- Str+4} (2770 gold) It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. the +1 robe of the Queen {rN+} (1690 gold) It protects you from negative energy. (2, 6, D:3) a +0 club (5, -1, D:3) a +0 club (5, 25, D:3) a +0 robe a +0 dagger (6, 26, D:3) a +0 leather armour a +0 dagger (7, 14, D:3) a +0 robe (8, 19, D:3) 16 sling bullets (10, 14, D:3) a +0 dagger (20, 13, D:3) a +0 club (20, 25, D:3) 13 sling bullets (20, 26, D:3) a +0 whip a +0 leather armour (23, -12, D:3) a +0 short sword a +2 hand axe of electrocution a +0 robe (23, -11, D:3) a +0 leather armour a +0 flail (23, -8, D:3) a +0 whip (24, -12, D:3) a +0 flail (25, 12, D:3) a +0 buckler (26, 26, D:3) a +0 club (26, 33, D:3) a +0 dagger (27, -1, D:3) a +0 hunting sling (28, 8, D:3) a +0 club (30, -3, D:3) a +0 short sword (41, 9, D:3) a +0 club Level 4 of the Dungeon [Shop] Mechow's Book Emporium a book of Air (385 gold) a book of Air (385 gold) a book of Callings (330 gold) a book of Frost (385 gold) Zoenef's Tome of Twisted Black Magic (891 gold) Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Recall Summoning/Translocation 3 d - Passage of Golubria Translocation 4 e - Simulacrum Ice/Necromancy 6 a book of Misfortune (220 gold) a book of Minor Magic (220 gold) a book of Changes (275 gold) a book of Geomancy (385 gold) a book of Flames (385 gold) a book of Changes (275 gold) (0, 0, D:4) a +0 club (1, 0, D:4) a +0 flail (2, 0, D:4) a +0 dagger (10, 25, D:4) an adder skeleton (11, -1, D:4) a +0 scale mail a +0 club (15, 27, D:4) a +0 giant club an ogre corpse (15, 36, D:4) a leopard gecko corpse (17, -5, D:4) 3 tomahawks (18, -9, D:4) a +0 buckler (20, -8, D:4) 4 tomahawks of returning a +0 mace (20, 8, D:4) a +0 ring mail a +0 hand axe (21, -7, D:4) a +0 dagger (22, 27, D:4) a stone (22, 29, D:4) a stone (22, 31, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (28, 11, D:4) a +0 falchion (37, 12, D:4) a potion of lignification