Dungeon Crawl Stone Soup version 0.32-a0-2006-gc3173615b2 (webtiles) character file. Game seed: 12776364189984143285 16 StoneWarden the Magician (level 2, -3/21 HPs) Began as a Djinni Conjurer on Aug 5, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:19 (212 turns). StoneWarden the Magician(Djinni Conjurer) Turns: 212, Time: 00:01:20 Health: -3/21 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 9 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . d - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! The endoplasm attacks as it pursues you! The endoplasm misses you. The endoplasm attacks as it pursues you! The endoplasm closely misses you. The magic dart hits the endoplasm but does no damage. The endoplasm closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - endoplasm Aim: a hobgoblin (heavily wounded, 78% to hit) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. The searing ray hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... . .....................# ...........⌠...⌠.......# #..........###..####### ..## ...#......#<#..# ... #..###...#'#..## ... ##.##...⌠...⌠..## .... #..............# )w.# ##.............# $#.# #.....J@.:....# .#.# #............## .#.# #...........## .#)# #..........## .#.# #).........# ...#######..........# .........w..........##### #..#..####..............##### ............................# You could see a dart slug and an endoplasm. Vanquished Creatures 4 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | StoneWarden the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | StoneWarden set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 57 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 211 | D:1 | HP: 1/21 [endoplasm (1)] 212 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 211 | 211 | 0 | 0 | 122 | 1 | 211.0 | Dungeon | 211 | 211 | 0 | 0 | 122 | 1 | 211.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 211 daAuts