Stonecrops Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (7, -20, D:1) a +0 quarterstaff (7, -18, D:1) a +0 club (11, 0, D:1) a +0 dagger (12, -1, D:1) a +0 short sword (15, -32, D:1) a +0 spear (16, -28, D:1) 4 stones (17, -33, D:1) a +0 dagger (27, -16, D:1) 5 stones (28, -21, D:1) 4 stones (29, -32, D:1) a +0 club (31, 1, D:1) a +0 dagger (36, -36, D:1) a +0 dagger (37, -40, D:1) a +0 club (40, -33, D:1) a +0 leather armour (41, -21, D:1) a +0 robe Level 2 of the Dungeon (4, -13, D:2) 3 stones (12, -14, D:2) 4 stones (16, 7, D:2) a +0 sling a +0 club (17, -15, D:2) a +0 dagger (19, 4, D:2) a +0 dagger (27, 3, D:2) 5 stones (31, -6, D:2) a +0 short sword (37, -16, D:2) a +0 dagger (37, 5, D:2) a +0 mace (41, -24, D:2) a +0 leather armour (41, -23, D:2) 7 stones (63, 1, D:2) a +1 dagger of speed Level 3 of the Dungeon (0, 0, D:3) 5 stones (12, 10, D:3) a +0 club (36, 32, D:3) an amulet of guardian spirit (44, 10, D:3) a +0 dagger (48, 29, D:3) a +0 hand axe a +0 ring mail (55, 18, D:3) a +0 hand axe a +0 leather armour (60, 40, D:3) a +0 trident Level 4 of the Dungeon (9, -5, D:4) a +0 dagger (14, -13, D:4) a +0 hand axe (17, 12, D:4) a +0 flail (20, -33, D:4) a +0 hand axe (24, -7, D:4) a +0 club (38, -3, D:4) a +0 scale mail (40, -37, D:4) a +2 flail of draining a +0 scale mail (40, -1, D:4) a +0 short sword a +0 whip a +0 leather armour (41, -39, D:4) a +0 scale mail (41, -5, D:4) a +0 short sword (53, -44, D:4) a +0 robe (54, -42, D:4) a +0 dagger a +0 robe (54, -41, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (56, -41, D:4) a +0 dagger a +0 robe (57, -40, D:4) a +1 dagger of draining a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 flail (0, 6, D:5) a +0 dagger a +0 robe (4, -1, D:5) a +5 whip (5, -35, D:5) a +0 club (6, 0, D:5) a +2 short sword of venom a +0 club a +0 robe (7, -19, D:5) 15 stones 3 potions of degeneration (21, -33, D:5) a +0 giant spiked club (25, -33, D:5) a +0 short sword (47, -9, D:5) a +0 halberd (48, -12, D:5) a +0 spear a +0 scale mail a +0 buckler a +0 whip (49, -20, D:5) a +0 leather armour (50, -43, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (4, -2, D:6) a +0 giant club (8, -3, D:6) a staff of air (12, -8, D:6) a +0 spear a +0 robe (12, -7, D:6) a +3 long sword a +0 robe a +1 war axe of venom a +0 robe a +0 morningstar a +0 robe (12, -5, D:6) 5 stones (12, 16, D:6) a +0 war axe a +0 dagger a +0 robe a +0 dagger (13, 16, D:6) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail (14, 17, D:6) a +0 hand axe (20, -14, D:6) +0 steam dragon scales (32, 29, D:6) a +0 chain mail (43, 23, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 whip (8, 2, D:7) a +0 short sword a +0 club (8, 3, D:7) a +0 dagger a +0 robe a +0 dagger (10, 14, D:7) 5 stones (11, 0, D:7) the +2 spear "Embalmer" {spect, Will+ Int+4 Dex-3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-3). Will: It increases your willpower. (13, -1, D:7) a +0 flail a +0 leather armour (15, 0, D:7) a +0 club a +0 mace (25, 3, D:7) a +0 mace a +0 ring mail a +1 falchion of electrocution a +0 leather armour (25, 4, D:7) a +0 hand axe (26, 2, D:7) a +0 dagger a +0 robe (26, 4, D:7) a +0 flail (35, 11, D:7) a bullfrog corpse (skeletalised by now) (38, 21, D:7) a scroll of noise a bailey (0, 0, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour an orc corpse a goblin corpse (0, 1, Bailey) a +0 hand axe a +0 leather armour (2, 0, Bailey) a +0 hand axe a +0 leather armour (3, -6, Bailey) a +0 hand axe a +0 ring mail an orc corpse (3, 10, Bailey) a kobold skeleton (6, 10, Bailey) a +0 war axe a +0 chain mail a +0 war axe a +0 ring mail an orc skeleton (11, 10, Bailey) a kobold corpse (13, -1, Bailey) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (unseen) (13, 0, Bailey) a potion of haste (13, 6, Bailey) a potion of experience (13, 7, Bailey) a +2 quarterstaff of draining (unseen) (15, 9, Bailey) a kobold skeleton (16, 8, Bailey) a kobold skeleton (17, -1, Bailey) a +0 war axe a +0 leather armour a hobgoblin corpse (18, 5, Bailey) a +0 hand axe a +0 leather armour a gnoll skeleton (18, 6, Bailey) a kobold skeleton (19, 4, Bailey) a +0 hand axe a +0 leather armour (20, 3, Bailey) a +0 hand axe a +0 leather armour an orc skeleton