Stonecrops Level 1 of the Dungeon (2, -5, D:1) a +0 robe (14, -4, D:1) 3 stones (14, 9, D:1) a +0 short sword (16, 27, D:1) a +0 ring mail (24, 17, D:1) a +0 antimagic short sword a +0 plate armour (28, 7, D:1) a +1 falchion of protection (33, 13, D:1) a +0 scale mail (40, 11, D:1) a +2 short sword of holy wrath 5 stones (40, 12, D:1) a +0 short sword (47, 15, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, 0, D:2) a +3 dagger of electrocution a +0 robe (13, -6, D:2) a +0 robe (14, -26, D:2) a +1 dagger of freezing (15, -27, D:2) a +0 spear a +0 animal skin a +0 helmet (16, -26, D:2) a +0 club a +0 dagger (18, -4, D:2) a +0 flail (21, -20, D:2) a +0 club a +0 dagger a +0 club a +0 dagger (23, -19, D:2) a +0 club (24, -1, D:2) a +0 rapier (30, -23, D:2) a +0 club (32, -22, D:2) a +0 scythe a +0 robe (40, -7, D:2) 5 stones Level 3 of the Dungeon (1, -3, D:3) a +0 whip (12, -25, D:3) a +0 whip (20, 5, D:3) a +0 quarterstaff (25, -13, D:3) a +0 dagger (39, -5, D:3) a +0 hand axe (39, -4, D:3) a +0 club a boomerang a +0 hand axe (39, -1, D:3) a +0 plate armour (46, -27, D:3) 3 poisoned darts Level 4 of the Dungeon (4, -4, D:4) a +0 leather armour (5, -14, D:4) a +0 whip (20, -29, D:4) a +0 dagger (26, -22, D:4) a +0 flail a +0 whip a +0 whip a +0 robe a +0 whip (30, 8, D:4) a +0 club (32, -20, D:4) 3 poisoned darts (50, -19, D:4) a +0 club a +0 scale mail Level 5 of the Dungeon (1, -3, D:5) a +0 club 2 silver boomerangs a +0 leather armour (7, 0, D:5) a +0 short sword (8, 0, D:5) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (13, 6, D:5) a +6 ring of intelligence (13, 9, D:5) +0 steam dragon scales a +1 war axe (14, 4, D:5) a +0 helmet (15, 9, D:5) a +1 whip of flaming (still there?) a +0 robe (still there?) (17, 3, D:5) a +0 hand axe of draining (23, 18, D:5) a +0 mace (23, 19, D:5) a +0 dagger a +0 robe (23, 20, D:5) a +0 war axe a +0 leather armour (26, 19, D:5) an amulet of the acrobat an amulet of magic regeneration (31, -32, D:5) 3 scrolls of noise (32, -8, D:5) a +0 dagger (33, -5, D:5) a scroll of immolation (35, 18, D:5) a +0 scale mail (36, -3, D:5) 14 gold pieces (37, -33, D:5) 8 stones (37, -3, D:5) a scroll of vulnerability (38, -3, D:5) 20 gold pieces (64, -19, D:5) 6 large rocks Level 6 of the Dungeon (0, 0, D:6) a +3 dagger a +0 flail a +0 robe (1, 1, D:6) a +0 falchion a +0 dagger a +0 robe (2, 1, D:6) a +0 flail of protection a +0 leather armour (3, 1, D:6) a +0 trident (8, -8, D:6) a +0 dagger (14, -6, D:6) a +0 robe (14, -5, D:6) a +4 dagger a +0 robe (15, -5, D:6) a +2 hand axe a +0 robe a +0 robe (18, -9, D:6) a +0 long sword (24, -23, D:6) a +0 flail (26, 6, D:6) a +0 club a +0 leather armour a +0 mace a +0 leather armour a +0 dagger a +0 club (35, -21, D:6) a +0 club (36, 6, D:6) a +0 sling (37, -16, D:6) 6 stones (37, -6, D:6) a +0 dagger (38, -15, D:6) 12 gold pieces (38, -14, D:6) a potion of degeneration (38, -13, D:6) 6 stones (43, -5, D:6) a +0 club (45, 3, D:6) a +0 whip (48, -3, D:6) a +0 robe a +0 war axe (52, -17, D:6) a +0 halberd a +0 robe (52, -16, D:6) a +0 scimitar a +0 robe of resistance a +0 falchion a +0 robe (53, -17, D:6) a +0 spear a +0 robe (53, -16, D:6) a +1 flail of protection a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 morningstar (2, 32, D:7) a +5 dagger a +0 robe (3, 32, D:7) a +2 vorpal scimitar a +0 robe (4, 32, D:7) a +2 vorpal war axe a +0 robe (7, -7, D:7) a +0 short sword a +0 leather armour a +0 flail a +0 falchion a +0 short sword a +0 ring mail (8, -7, D:7) a +0 mace (8, 15, D:7) an amulet of regeneration (17, 9, D:7) a +0 quarterstaff a +0 sling a +0 ring mail (32, -1, D:7) a +0 robe (41, 6, D:7) a +0 flail (42, 6, D:7) a +0 flail a +0 chain mail (43, 6, D:7) a +0 short sword a +0 leather armour of fire resistance (44, 16, D:7) a +0 giant spiked club (50, -8, D:7) a +0 pair of gloves Level 8 of the Dungeon [Shop] Foaqacor's Weapon Emporium the +10 halberd "Ydduho" {antimagic, rN+ Int+3} (954 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). rN: It protects you from negative energy. a +0 sling (18 gold) a +0 broad axe (48 gold) a +3 rapier of venom (261 gold) a +0 mace (36 gold) a +3 long sword (246 gold) 2 stones (2 gold) a +0 quarterstaff (48 gold) a +0 dagger (24 gold) (0, 0, D:8) a +0 dagger a +0 robe (0, 1, D:8) a +0 whip of distortion (1, 0, D:8) a +0 dagger a +0 robe (2, 0, D:8) a +0 falchion (7, -7, D:8) a +0 pair of boots (11, 1, D:8) a +1 hat of stealth (11, 4, D:8) a +0 club (16, -26, D:8) 7 stones (18, -17, D:8) a +0 whip a +0 whip 5 stones (18, -16, D:8) a +0 club 3 poisoned darts a +0 club (31, -17, D:8) a +0 falchion a +0 robe a +0 dagger a +0 robe (31, -16, D:8) a +5 hand axe a +0 robe a +0 falchion a +0 robe (36, -6, D:8) a +0 robe (36, -2, D:8) a +0 flail of protection (37, -8, D:8) a book of Dreams (39, 6, D:8) a +0 chain mail (41, -7, D:8) 7 stones (42, 0, D:8) 5 stones (45, -7, D:8) a +4 battleaxe a +3 flail a +0 robe (45, -6, D:8) a +2 great sword of freezing a +0 robe a +0 trident a +0 robe (48, 14, D:8) a +0 dire flail a +0 chain mail (48, 15, D:8) a +1 dagger of chaos a +0 robe Level 9 of the Dungeon (5, 1, D:9) a +0 halberd a +0 chain mail (9, 0, D:9) a +0 hand axe (9, 1, D:9) a +0 hand axe a +0 leather armour a +0 club (10, 40, D:9) a +0 hand axe a +0 scale mail (15, 1, D:9) a +0 club a +0 leather armour a +0 dagger a +0 robe (16, 1, D:9) a +0 dagger a +0 robe a +0 short sword a +0 war axe a +0 plate armour (16, 2, D:9) a +0 scimitar a +0 plate armour a +0 falchion a +0 ring mail (17, 0, D:9) a +0 hand axe a +0 ring mail a +0 trident (17, 9, D:9) 5 javelins (20, 1, D:9) a +0 falchion (20, 2, D:9) a +0 hand axe a +1 vorpal arbalest a +0 plate armour a +0 falchion a +0 mace a +0 ring mail a +0 dagger a +0 robe (20, 6, D:9) a +0 rapier (20, 22, D:9) 5 poisoned darts (27, 19, D:9) a +0 shortbow a +0 dagger 2 poisoned darts (27, 20, D:9) a +0 whip a +0 dagger a stone a +0 club (28, 19, D:9) a +0 dagger a stone (28, 21, D:9) a +0 whip (31, 5, D:9) an amulet of regeneration (31, 19, D:9) 6 poisoned darts (31, 46, D:9) a +0 scale mail (32, 14, D:9) a +0 ring mail (35, 13, D:9) a +0 dagger (36, 19, D:9) a +0 robe (38, 26, D:9) a +0 ring mail (38, 40, D:9) a +2 hat (40, 48, D:9) a phantom mirror (41, 6, D:9) a +0 short sword (42, -5, D:9) 3 stones (42, 44, D:9) a +0 whip (43, 42, D:9) a +0 ring mail a +0 whip a +0 flail (43, 43, D:9) a +0 chain mail a +3 flail (53, 25, D:9) a +0 short sword 6 poisoned darts (53, 26, D:9) a +0 whip 2 stones a +0 dagger (54, 25, D:9) a +2 whip of freezing a +0 dagger 2 stones (54, 26, D:9) a +0 dagger 4 stones the +10 falchion "Isterphiwk" {protect, Dex+4 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (54, 27, D:9) a +0 dagger 4 stones (54, 28, D:9) a +0 whip a stone (55, 30, D:9) a +0 halberd (56, 29, D:9) a +0 halberd (56, 31, D:9) a +0 halberd (57, 30, D:9) a +0 spear Level 10 of the Dungeon (2, 7, D:10) the +2 robe of Forking Paths {Dex+4} Dex: It affects your dexterity (+4). (17, -2, D:10) a +0 spear (18, -1, D:10) a +0 club a +0 trident a +2 scale mail of cold resistance a +0 buckler (18, 0, D:10) a +3 flail (18, 1, D:10) a +0 spear (23, 26, D:10) 12 gold pieces (25, 1, D:10) a staff of death (34, 18, D:10) 5 stones (34, 37, D:10) a +0 mace (38, 11, D:10) a +0 quarterstaff (40, -1, D:10) 2 stones (40, 15, D:10) a +0 club (40, 16, D:10) a +0 short sword (40, 17, D:10) a +0 dagger 5 stones (41, 15, D:10) a +0 dagger a stone a +0 dagger 8 poisoned darts (41, 16, D:10) a +0 dagger a +0 short sword 2 stones (42, 12, D:10) a +0 ring mail Level 11 of the Dungeon (11, 33, D:11) a +1 flail of protection (11, 36, D:11) a scarf of invisibility (16, 48, D:11) a +6 glaive 5 javelins a +0 scale mail (17, 51, D:11) a +1 short sword of electrocution a +0 cloak (20, 18, D:11) 4 large rocks a +0 short sword a curare-tipped dart a +0 short sword a +0 short sword a +0 short sword a +0 short sword a +0 short sword 5 stones (29, 49, D:11) the +9 rapier "Rifom" {vorpal, +Blink SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. +Blink: It lets you blink. (31, 45, D:11) 8 stones (39, -1, D:11) a +0 ring mail (46, 53, D:11) a +1 scimitar of freezing (48, -3, D:11) +0 acid dragon scales (51, 39, D:11) a +0 robe (52, 41, D:11) a book of Debilitation (59, 38, D:11) 5 poisoned darts (60, 42, D:11) a wand of charming (5) (65, 47, D:11) 4 large rocks Level 12 of the Dungeon (0, 0, D:12) a +0 shortbow (2, 0, D:12) a +0 mace (15, -22, D:12) a +0 scale mail (20, 3, D:12) 3 stones (24, -21, D:12) a +0 rapier (32, -6, D:12) 3 poisoned darts (38, -11, D:12) a +0 troll leather armour a troll skeleton (46, -18, D:12) a scroll of identify (46, -17, D:12) 2 potions of haste (46, -16, D:12) a scroll of blinking (47, -18, D:12) 14 gold pieces (47, -17, D:12) a +1 sling of flaming (unseen) (47, -16, D:12) a book of Power (48, -18, D:12) 9 gold pieces (48, -17, D:12) an Everburning Encyclopedia (48, -16, D:12) a +0 ring mail (50, -13, D:12) a +2 helmet (56, -10, D:12) a +2 hat (58, 16, D:12) a hell hound corpse (skeletalised by now) (58, 17, D:12) a +0 scimitar of flaming (59, 24, D:12) a +0 leather armour the Ecumenical Temple