StormFighter the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 3, D) a +0 war axe a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +16 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a +0 trident a lamp of fire (49, 26, D) a cursed +0 spear (unseen) (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +5 ring of intelligence (50, 25, D) a +2 dagger of speed (50, 36, D) a +1 chain mail of cold resistance (50, 37, D) a +2 morningstar of protection (51, 24, D) a +1 hunting sling of velocity (51, 25, D) a +1 scale mail of positive energy (51, 30, D) a necrophage corpse a hell hog corpse (51, 36, D) a +1 hunting sling of freezing (52, 24, D) a book of Changes (52, 25, D) an uncursed staff of earth (52, 30, D) a +1 demon whip of flaming (52, 36, D) a +4 triple sword of draining (52, 37, D) a sack of spiders (53, 24, D) an uncursed amulet of faith (53, 25, D) a +2 ring of evasion (53, 30, D) a +0 long sword of draining (unseen) (53, 36, D) an uncursed amulet of dismissal (53, 37, D) the amulet "Mabeisch" {Harm *Drain MR+} [amulet of harm] It increases damage dealt and taken. It affects your resistance to hostile enchantments. (54, 24, D) the Tome of Creative Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Summon Lightning Spire Summoning/Air 4 e - Venom Bolt Conjuration/Poison 5 f - Summon Forest Summoning/Translocation 5 (54, 25, D) a phial of floods (54, 36, D) a plain deck of wonders (55, 24, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (59, 36, D) an uncursed staff of energy (59, 37, D) an uncursed staff of earth (59, 42, D) a wyvern corpse (60, 36, D) the +4 shortbow of Triumph {freeze, rC+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It makes you more stealthy. (60, 37, D) an uncursed staff of conjuration (60, 42, D) a giant frog corpse (still there?) a black mamba corpse (still there?) (61, 8, D) a box of beasts (61, 16, D) an uncursed ring of wizardry (61, 26, D) a plain deck of changes (61, 32, D) a +0 rapier (unseen) (61, 33, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (unseen) (61, 36, D) a book of Callings (61, 37, D) a +3 halberd of protection (61, 42, D) a blink frog corpse (still there?) a spiny frog corpse (still there?) (61, 43, D) a crocodile corpse (62, 0, D) a +1 rapier of protection (62, 1, D) a +2 scimitar of freezing (62, 4, D) a porcupine corpse (skeletalised by now) (62, 8, D) an uncursed staff of earth (62, 9, D) a +2 helmet of intelligence (62, 16, D) a book of Annihilations (62, 17, D) an uncursed staff of energy (62, 26, D) a +3 great sword of holy wrath (62, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (62, 32, D) a cursed -2 quarterstaff a +0 robe a +0 rapier a +0 robe a +0 buckler a spriggan corpse (62, 36, D) a +1 antimagic scimitar (62, 42, D) a basilisk corpse (63, 0, D) a book of Callings (63, 5, D) a jackal corpse (skeletalised by now) (63, 8, D) an uncursed staff of cold (63, 16, D) a +2 dagger of electrocution (63, 17, D) a book of Air (63, 26, D) a +3 dire flail of protection (63, 32, D) a +2 dagger of flaming (unseen) (63, 33, D) a +0 dagger (unseen) (63, 36, D) a +5 blowgun (63, 37, D) an uncursed staff of fire (64, 16, D) a book of Dreams (64, 26, D) Vedawod's Tome of the Ashen Snowflakes Spells Type Level a - Freeze Ice 1 b - Stone Arrow Conjuration/Earth 3 c - Throw Icicle Conjuration/Ice 4 d - Leda's Liquefaction Hexes/Earth 4 e - Ice Form Ice/Transmutation 4 (64, 27, D) a +0 quarterstaff (65, 26, D) the ring "Teraidgh" {Ice rPois} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (67, 0, D) an uncursed staff of energy (68, 0, D) the +9 blowgun of the Eternal Warrior {speed, rF+ rC+} Attacks with this weapon are significantly faster. It protects you from fire. It protects you from cold. (68, 3, D) a giant frog corpse (skeletalised by now) (69, 0, D) a +6 glaive of venom (69, 36, D) a manual of Bows (69, 40, D) a +0 dagger (unseen) (70, 8, D) a +2 buckler of reflection (70, 37, D) a +4 ring mail of poison resistance (70, 40, D) a +1 morningstar of crushing a +0 robe (70, 41, D) a +0 flail a +0 chain mail an orc corpse (71, 8, D) a lamp of fire (71, 16, D) an uncursed staff of summoning (71, 17, D) a +0 great sword of protection (71, 20, D) the cursed +2 blowgun of Collusion {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). It has a curse placed upon it. (71, 21, D) an ugly thing corpse (skeletalised by now) (71, 26, D) a Grand Grimoire (71, 27, D) the +5 mace of the Orange Skies {antimagic, Str+6 Dex+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+6). It affects your dexterity (+4). (71, 37, D) a +0 dagger (71, 39, D) a +0 glaive a +0 plate armour an orc corpse (71, 40, D) the +8 rapier of Bopsunol {pierce, rPois MP+9 Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It affects your magic capacity (+9). (unseen) (72, 8, D) the +9 shortbow of Poniss {flame, MR+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (72, 9, D) an uncursed staff of death (72, 16, D) a book of Death (72, 26, D) a +6 iron rod (10/10) (72, 27, D) a +1 hand axe of flaming (72, 36, D) a +2 flail of crushing (72, 37, D) a +1 leather armour of cold resistance (72, 40, D) a +0 war axe (unseen) (72, 41, D) a +0 club (unseen) (73, 1, D) a book of Ice (73, 2, D) a porcupine corpse (skeletalised by now) (73, 26, D) a +6 ring of strength (73, 27, D) a book of Frost (73, 36, D) a +0 mace (73, 37, D) a box of beasts (74, 2, D) a wolf corpse (skeletalised by now) (75, 1, D) a +1 falchion of slicing