StormFighter the Dungeon (0, 0, D) a +0 long sword a +2 hand axe of pain a +0 shortbow 19 arrows a +0 leather armour a +2 great sword of slicing a +4 war axe of chopping (0, 1, D) a +0 rapier a +0 rapier a +3 leather armour a +0 long sword of freezing a +0 leather armour (0, 2, D) a +0 dagger (1, -6, D) an arrow (1, 0, D) a +0 long sword a +0 ring mail an uncursed amulet of faith a +0 short sword a +1 flail of holy wrath a +0 short sword a +0 scale mail a +2 morningstar of protection a +0 chain mail a +0 rapier a +0 ring mail (1, 1, D) the cursed +2 glaive "Xuacon" {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. a cursed +0 ring mail 4 arrows (1, 2, D) a +5 short sword of draining a +0 long sword a +0 chain mail (1, 13, D) a lamp of fire (1, 14, D) a +1 falchion of electrocution (1, 15, D) an uncursed ring of sustain attributes (2, -17, D) (unseen) (2, -6, D) a +0 short sword (2, -5, D) a +0 rapier (2, -4, D) a +0 short sword (2, -1, D) a +0 dagger (2, 0, D) a +0 scimitar a +0 longbow a +0 chain mail a +0 longbow a +0 leather armour a +0 battleaxe of flaming a +0 shortbow a +0 scale mail a +0 war axe a +0 leather armour a +0 longbow 127 arrows a +0 leather armour a +0 short sword a +0 short sword a +4 scale mail of positive energy (2, 1, D) a +0 longbow 25 arrows a +0 leather armour the +7 quarterstaff "Otaonto" {freeze, *Contam MR++ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a cursed -2 leather armour a +0 short sword (2, 2, D) a cursed -2 rapier a +0 leather armour a +0 scimitar a +2 scimitar of protection a +6 falchion of holy wrath a +0 scale mail (2, 13, D) a +1 antimagic war axe (2, 14, D) the +10 long sword "Hydrabane" {slice, rC+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from cold. (2, 15, D) a disc of storms (3, -25, D) an uncursed amulet of magic regeneration (3, -24, D) the cursed +0 gold dragon armour of Tagimeit {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, -23, D) the +0 scimitar of Livusy {pain, Str-2 Int+4 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+4). It affects your dexterity (+3). (3, -16, D) (unseen) (3, -5, D) a +0 leather armour (3, -4, D) a manual of Slings (3, -1, D) a +0 halberd a +0 ring mail 2 arrows (3, 0, D) a +0 long sword (3, 1, D) 2 arrows a +2 glaive of flaming (3, 2, D) 4 arrows (3, 3, D) an arrow (3, 13, D) an uncursed staff of air (3, 14, D) a +1 cloak of magic resistance (3, 15, D) the cursed +1 blowgun "Seirutt" {evade, rC+ Int+7} It affects your evasion (+5 to EV). It affects your intelligence (+7). It protects you from cold. It has a curse placed upon it. (3, 22, D) a large rock (4, -36, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -35, D) a +5 lajatang (4, -34, D) 1000 sling bullets (unseen) (4, -25, D) a book of Air (4, -24, D) a +3 trident of protection (4, -23, D) an uncursed staff of air (4, -6, D) a plain deck of wonders (4, -5, D) a +0 dagger (4, -4, D) an arrow (4, -2, D) an arrow (4, -1, D) an uncursed staff of air a +0 leather armour (4, 2, D) 3 arrows (4, 3, D) an arrow (4, 15, D) a stone of tremors (5, -36, D) a +5 quick blade a +5 rapier a +5 dagger (5, -35, D) a +5 giant spiked club (unseen) (5, -34, D) a +5 bardiche (unseen) (5, -33, D) a +5 battleaxe a +5 broad axe (5, -31, D) a +3 large shield (unseen) (5, -30, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, -25, D) an uncursed staff of summoning (5, -24, D) an uncursed staff of power (5, -23, D) a +5 blowgun (5, -6, D) a +2 giant club (5, -5, D) a +0 short sword (5, -4, D) a plain deck of wonders (5, 13, D) an uncursed ring of protection from cold a +2 robe of fire resistance (5, 14, D) a +1 war axe of draining (5, 15, D) a +1 long sword of slicing (6, -25, D) the cursed ring "Wumaecoj" {EV-3 Stlth+} [ring of evasion] It affects your evasion (-3). It makes you more stealthy. It has a curse placed upon it. (6, -24, D) an uncursed ring of protection from magic (6, -23, D) a box of beasts (6, -6, D) a +0 dagger of draining (6, -5, D) a +2 robe of fire resistance (6, -4, D) a +0 dagger (6, 1, D) the +1 falchion "Ycafonto" {drain, Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). a +0 shortbow a +2 leather armour of cold resistance (6, 7, D) an arrow (6, 13, D) the +9 hunting sling of Proximity {velocity, *Confuse rElec Dex+5 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). It insulates you from electricity. It may confuse you when you take damage. It makes you more stealthy. (6, 14, D) an uncursed staff of poison (6, 15, D) a cursed staff of conjuration (6, 18, D) 2 large rocks (6, 19, D) 2 large rocks (7, -25, D) an uncursed staff of cold (7, -24, D) a +1 robe of positive energy (7, -23, D) an uncursed staff of earth (7, -5, D) a +0 scimitar (7, -4, D) a +2 leather armour of fire resistance (7, 14, D) a +3 chain mail of cold resistance (7, 15, D) a +3 shortbow of flaming (7, 18, D) a cursed -3 giant club 6 large rocks a +0 battleaxe of freezing (7, 19, D) a +0 battleaxe of freezing (unseen) (7, 20, D) a +0 dire flail (unseen) (8, -25, D) an uncursed ring of protection from magic (8, -23, D) a crystal ball of energy (8, -6, D) a sack of spiders (8, -5, D) a +2 pair of gloves of archery (8, -4, D) an uncursed ring of protection from cold (8, 14, D) a +0 scimitar of slicing (8, 15, D) an uncursed staff of wizardry (8, 17, D) 4 large rocks (still there?) a large rock (still there?) (8, 18, D) a +0 giant spiked club a +0 giant spiked club (8, 19, D) 2 large rocks (8, 20, D) 3 large rocks a +1 battleaxe of freezing a +0 battleaxe of freezing (9, -35, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (9, -25, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (9, -24, D) the +5 hunting sling "Sazxeumiy" {velocity, rPois rF+++ MR- Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It renders you almost immune to fire. It protects you from poison. It affects your resistance to hostile enchantments. (9, -23, D) a +5 blowgun (9, -5, D) a +0 short sword (9, -4, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (9, 13, D) a book of Frost (9, 14, D) the +11 flail "Ycueczeo" {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (9, 15, D) a cursed ring of loudness (9, 17, D) 2 large rocks (9, 18, D) a +1 battleaxe of freezing (unseen) (9, 19, D) 4 large rocks (still there?) 3 large rocks (still there?) (9, 20, D) a +0 great mace (unseen) (10, -25, D) an uncursed staff of summoning (10, -24, D) the +4 falchion of the Hawk {slice, +Inv +Fly Stlth-} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you fly. It makes you less stealthy. (10, -23, D) Sif Muna's Almanac of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Force Lance Conjuration/Translocation 4 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Fire Conjuration/Fire 6 (10, -6, D) an uncursed staff of wizardry (10, -5, D) a +1 morningstar of distortion (10, -4, D) a cursed ring of loudness (10, 13, D) an uncursed staff of conjuration (10, 14, D) a book of Enchantments (10, 15, D) a large rock a +3 chain mail of poison resistance (10, 17, D) 5 large rocks (11, -37, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, -34, D) a disc of storms (11, -33, D) an uncursed ring of flight (11, -32, D) an uncursed staff of energy a crystal ball of energy (11, -25, D) the ring "Winouroe" {Ice rN+ Int-5 Dex+2 SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-5). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you see invisible. (11, -24, D) an uncursed ring of protection from magic a +6 ring of dexterity (11, -23, D) an uncursed staff of power (11, -6, D) a +0 short sword (11, -5, D) a +0 scimitar (11, -4, D) a book of Geomancy (11, 13, D) Sif Muna's Compendium of the Birds and Black Arts Spells Type Level a - Swiftness Charms/Air 2 b - Regeneration Charms/Necromancy 3 c - Airstrike Air 4 d - Lightning Bolt Conjuration/Air 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (11, 14, D) a +4 vampiric long sword (11, 15, D) a +1 rapier of draining (12, -37, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -25, D) an uncursed staff of fire (12, -24, D) a +2 mace of draining (12, -23, D) a +1 plate armour of magic resistance (12, -5, D) a book of Necromancy (12, -4, D) a +0 short sword (12, 13, D) a disc of storms (12, 14, D) a book of Conjurations (12, 15, D) a large rock (13, -25, D) a book of Conjurations (13, -24, D) a +0 gold dragon armour (13, -6, D) a book of Changes (13, -5, D) an uncursed staff of energy (13, -4, D) a +1 cloak of poison resistance (13, 13, D) the cursed +0 scale mail of Resourcefulness {+Blink Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It lets you blink. It has a curse placed upon it. (13, 14, D) an uncursed staff of air (13, 15, D) a +2 greatsling of velocity (14, -6, D) the +1 hand axe of Usuh {holy, rElec Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It insulates you from electricity. (14, -5, D) a stone of tremors (14, -4, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (14, 13, D) a +2 flail of holy wrath (14, 14, D) a +1 great sword of flaming (14, 15, D) the +5 great sword "Embalmer" {elec, -Tele rElec Str+4 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It prevents most forms of teleportation. (15, 13, D) the +6 great mace of Law {crush, rPois rN+ MR+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (15, 14, D) a book of Callings (15, 15, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (18, -14, D) a +0 trident (unseen) (19, -31, D) an arrow (19, -29, D) a +0 longbow (unseen) (19, -14, D) a +0 trident (unseen) (19, -13, D) a +0 long sword of slicing an uncursed ring of sustain attributes a +0 battleaxe a +0 mace (19, 11, D) a box of beasts (19, 12, D) a +0 plate armour of fire resistance (19, 13, D) an uncursed amulet of the gourmand (20, -36, D) a +0 buckler a +1 demon whip of electrocution (20, -30, D) a +0 robe (unseen) (20, -29, D) the cursed +1 quarterstaff of the Whelk {freeze, MR+ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +0 robe a +3 scimitar of holy wrath a +0 robe (20, -28, D) the +7 morningstar "Otedel" {drain, +Inv rF+ Str-3 Int+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your intelligence (+8). It protects you from fire. It lets you turn invisible. (unseen) (20, -21, D) a Necronomicon (20, -20, D) a +1 scimitar of holy wrath (20, -13, D) a +0 trident (20, -12, D) a +0 long sword (20, -11, D) a +1 glaive of freezing (unseen) (20, -5, D) a +0 robe (20, 11, D) a plain deck of war (20, 12, D) a +5 quick blade (20, 13, D) the +10 mace of the Warrior {venom, *Noise Dex+8} It poisons the flesh of those it strikes. It affects your dexterity (+8). It may make noises in combat. (21, -37, D) a +1 chain mail of poison resistance (21, -36, D) a +3 glaive of venom (21, -30, D) a +0 antimagic war axe (unseen) (21, -29, D) a stone (21, -21, D) the cursed +0 scale mail of Irioxiepn {MR+ Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, -20, D) a +5 giant spiked club (21, -5, D) a phial of floods (21, -4, D) a phial of floods (21, 11, D) an uncursed staff of earth (21, 12, D) an ornate deck of summoning (21, 13, D) a +3 scale mail of magic resistance (22, -37, D) a +0 quarterstaff (22, -36, D) an uncursed ring of protection from cold (22, -30, D) an uncursed staff of earth (unseen) (22, -29, D) a +0 robe (22, -28, D) a +0 robe (22, -21, D) a +3 scale mail of cold resistance (22, -20, D) a crystal ball of energy (22, -5, D) a +1 pair of gloves of dexterity (22, -4, D) a disc of storms (22, 11, D) a +1 steam dragon armour (22, 12, D) an uncursed staff of summoning (22, 13, D) a book of Death (23, -29, D) a +0 spear of piercing (still there?) a stone (still there?) (23, -4, D) a +1 robe of magic resistance (23, -3, D) an uncursed staff of energy (23, 11, D) the amulet "Lail" {Faith *Drain MP+9 Int+5 SInv} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It affects your magic capacity (+9). It lets you see invisible. It causes draining when unequipped. (23, 12, D) the ring "Doufro" {-Tele rPois rF+ rC+} [ring of poison resistance] It protects you from fire. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (23, 13, D) the ring of Gitiamofu {Int+2 Dex+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It affects your dexterity (+2). It makes you less stealthy. (24, -37, D) an uncursed amulet of harm (24, -36, D) a +4 scythe of flaming (24, -21, D) an uncursed staff of summoning (24, -20, D) a book of Necromancy (24, -19, D) a book of Minor Magic (24, -5, D) a +1 ice dragon armour (24, 7, D) a +0 long sword (unseen) (24, 8, D) a +0 battleaxe (unseen) (24, 11, D) a +0 hand axe (24, 12, D) a +0 pair of gloves of dexterity (24, 13, D) a +4 shortbow of freezing (25, -36, D) a +0 antimagic flail (25, -21, D) an uncursed staff of energy (25, -20, D) a book of Fire (25, -19, D) an uncursed staff of energy (25, -5, D) an uncursed staff of cold (25, -4, D) a lamp of fire (25, 6, D) a cursed +0 mace a +3 plate armour of fire resistance a +3 halberd the +6 hunting sling of the Jolly Songs {flame, rF+++ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It affects your magic capacity (+9). a +0 robe (25, 7, D) a +0 great mace a +0 plate armour a +0 short sword of draining a +2 robe of cold resistance (25, 11, D) a +2 antimagic quarterstaff (25, 12, D) a +2 chain mail of magic resistance (25, 13, D) a +2 shortbow of flaming (25, 17, D) a +2 scythe of freezing (26, -36, D) the amulet "Daahinug" {Dismiss *Drain rF+ Str+9} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (+9). It protects you from fire. It causes draining when unequipped. (26, -20, D) a +2 blowgun (26, -19, D) an uncursed staff of power (26, -5, D) a book of Burglary (26, -4, D) an uncursed staff of conjuration (26, 6, D) a +0 great sword (26, 7, D) a +0 mace (unseen) (26, 8, D) a +0 war axe of electrocution (unseen) (26, 11, D) a +1 war axe of freezing (26, 12, D) a +3 leather armour of poison resistance (26, 13, D) an uncursed staff of air (27, -37, D) the cursed +2 bardiche "Wulufelosa" {antimagic, *Corrode +Blink +Inv rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. It lets you turn invisible. It lets you blink. It may corrode you when you take damage. It has a curse placed upon it. (27, -36, D) Leanoc's Almanac of the Quantum Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Shroud of Golubria Charms/Translocation 2 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Demon Summoning 5 e - Shadow Creatures Summoning 6 (27, -20, D) a +0 mace (27, -5, D) an uncursed staff of poison (27, -3, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (27, 11, D) a plain deck of summoning (27, 12, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (27, 13, D) a +0 flail of draining (27, 17, D) a +3 scythe of protection (27, 18, D) the +1 flail "Xacytrup" {crush, rF+ Str-4 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+2). It protects you from fire. (28, -37, D) a +1 arbalest of freezing (28, -36, D) an uncursed ring of sustain attributes (28, -21, D) a +2 plate armour of magic resistance (28, -5, D) a +0 hand axe (28, -3, D) a disc of storms (28, 11, D) a stone of tremors (28, 12, D) a book of the Earth (28, 13, D) a book of Minor Magic (28, 17, D) a +2 scythe of pain (28, 18, D) a +0 mace (unseen) (29, -37, D) the +2 demon blade "Leviticus" {venom, rElec rPois Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). It insulates you from electricity. It protects you from poison. (29, -20, D) the cursed +0 trident "Ijiepah" {venom, +Rage Dex+5} It poisons the flesh of those it strikes. It affects your dexterity (+5). It lets you go berserk. It has a curse placed upon it. (29, -5, D) a +1 short sword of draining (29, -4, D) a +3 giant spiked club (29, 11, D) a +2 vampiric morningstar (29, 12, D) an uncursed staff of wizardry (30, -37, D) an uncursed staff of conjuration (30, -36, D) a +0 naga barding of fire resistance (30, -21, D) the Disquisition on Shape Shifting and Stones Spells Type Level a - Sandblast Earth 1 b - Spider Form Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (30, -20, D) the amulet "Ven Dira" {Gourm MR+ Str-4 Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-4). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (30, -5, D) a box of beasts (30, 11, D) a +7 mace of holy wrath (30, 12, D) a +2 robe of fire resistance (30, 13, D) a legendary deck of summoning (30, 17, D) an uncursed ring of positive energy a +3 ring of dexterity a +5 gold dragon armour the ring "Cepezon" {rF+ MR+ Str+2} [ring of protection from fire] It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. (31, 11, D) a +2 robe (31, 12, D) a +3 scale mail of magic resistance (31, 13, D) a +2 robe of the Archmagi (32, 11, D) a box of beasts (32, 12, D) a plain deck of changes (32, 13, D) a +3 flail of draining (33, 12, D) the ring of the Salamander {rElec MR+ Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. (33, 13, D) the Compendium of Boosts and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Alistair's Intoxication Transmutation/Poison 5 (34, -16, D) a +2 scimitar of holy wrath a +0 large shield (34, -15, D) a +3 long sword of flaming (unseen) (34, -2, D) a +0 antimagic rapier (unseen) (34, 11, D) a stone of tremors (34, 12, D) a +2 broad axe of freezing (34, 13, D) the +7 spear of Fealumae {freeze, rF+ Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. (35, -34, D) a +0 trident (35, -30, D) a +0 long sword (35, -16, D) a +5 eudemon blade of holy wrath (unseen) (35, -9, D) a +2 scale mail of cold resistance (35, -2, D) a +0 longbow a +0 quarterstaff 16 arrows a +0 war axe a +0 animal skin an uncursed ring of wizardry a +3 rod of shadows (4/12) a +0 animal skin an uncursed ring of wizardry a +4 morningstar of protection a +0 animal skin a +1 short sword of electrocution a +0 robe the +8 hand axe "Dragon's Bane" {chop, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). a +0 animal skin the +5 dagger of Sukaunwisud {flame, rElec rN+ Str+3 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-3). It insulates you from electricity. It protects you from negative energy. a +0 animal skin (35, 11, D) the cursed +0 leather armour of Fun and Games {rF+ MR+ Str+4} It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (35, 13, D) an uncursed ring of stealth (36, -37, D) the Disquisition on Earthen Attacks Spells Type Level a - Sandblast Earth 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Poisonous Cloud Conjuration/Poison/Air 6 (36, -30, D) a +5 blowgun (unseen) (36, -23, D) an uncursed staff of death (36, -22, D) an arrow a +2 plate armour of fire resistance (36, -9, D) a manual of Short Blades (36, -3, D) a +2 long sword of flaming a +0 robe a +0 longbow a +0 spear 25 arrows (37, -37, D) a +6 dagger of draining (37, -36, D) an uncursed staff of power (37, -23, D) a book of Necromancy (37, -9, D) an uncursed staff of conjuration (37, -8, D) an uncursed staff of summoning (38, -37, D) a +2 leather armour of cold resistance (38, -36, D) a +3 leather armour of magic resistance (38, -23, D) a +2 antimagic halberd (38, -22, D) a plain deck of defence (39, -37, D) an uncursed staff of conjuration (39, -36, D) a +1 leather armour of cold resistance (39, -23, D) a +0 dagger of venom (39, -22, D) a +6 halberd of pain (39, -9, D) a +0 antimagic flail (39, 11, D) a book of Frost (39, 12, D) a plain deck of defence (40, -37, D) a +0 short sword (40, -36, D) a royal jelly (40, -23, D) the cursed +1 spear of the Six Mice {venom, *Confuse rElec Int+8 SInv} It poisons the flesh of those it strikes. It affects your intelligence (+8). It insulates you from electricity. It lets you see invisible. It may confuse you when you take damage. It has a curse placed upon it. (40, -22, D) an uncursed staff of energy (40, -9, D) a book of Fire (40, -8, D) a +4 battleaxe of venom (40, 12, D) a legendary deck of summoning (40, 13, D) a +0 dagger (41, -37, D) a crystal ball of energy (41, -36, D) an uncursed staff of power (41, -23, D) a +0 robe (41, -22, D) a +2 scale mail of cold resistance (41, -8, D) a +0 flail (41, 11, D) a Fen Folio (41, 12, D) a book of Necromancy (41, 13, D) a plain deck of defence (42, -37, D) a phial of floods (42, -23, D) a +5 blowgun (42, -22, D) a +2 quarterstaff of crushing (42, 12, D) a crystal ball of energy (42, 13, D) Hiestryuss's Almanac of the Gliding Rocks Spells Type Level a - Sandblast Earth 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Statue Form Transmutation/Earth 6 an Akashic Record a book of Enchantments a book of Spatial Translocations (43, -37, D) a wand of acid (5/15) a wand of lightning (5/15) (43, -22, D) a +1 ring mail of fire resistance (43, -9, D) a +2 battleaxe of electrocution (43, -8, D) a +0 antimagic rapier (43, 11, D) a book of Changes (43, 12, D) a +0 short sword (43, 13, D) a +0 hand axe (44, -23, D) a +3 long sword of slicing (44, -22, D) a +2 flail of protection (44, -9, D) a manual of Throwing (44, 12, D) the +1 ring mail of the Valley {+Fly rF++ Slay-6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from fire. It lets you see invisible. It lets you fly. (44, 13, D) an uncursed staff of fire (45, -9, D) the +3 hunting sling "Soateux" {speed, Fragile +Blink +Inv Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It lets you turn invisible. It lets you blink. It will be destroyed if unequipped. (45, 11, D) the Guide on Feathers and Attacks Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Summon Lightning Spire Summoning/Air 4 c - Bolt of Cold Conjuration/Ice 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (45, 13, D) a book of Maledictions (45, 28, D) a +5 great sword of slicing (unseen) (46, 11, D) a +0 robe (46, 25, D) a +0 scimitar (still there?) the +7 quick blade "Orb Guardian's Curse" {freeze, Int+4 Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It makes you more stealthy. (46, 26, D) a +0 morningstar of crushing (unseen) (46, 27, D) a +0 battleaxe (unseen) (46, 28, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. a +2 robe of resistance a necrophage corpse (46, 29, D) a +0 scimitar (unseen) (47, 11, D) a +0 robe (47, 14, D) a +0 flail (47, 25, D) a +2 hand axe of freezing (still there?) a cursed -1 dagger (still there?) (47, 28, D) a +0 bardiche (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) an uncursed ring of sustain attributes (still there?) (48, 11, D) a crystal ball of energy (48, 12, D) a +0 dagger (48, 14, D) a plain deck of summoning (48, 25, D) a cursed -1 morningstar a +0 dagger a cursed +0 robe a +0 battleaxe a +2 chain mail of cold resistance a +0 dagger a +0 robe a +0 glaive a +0 plate armour (48, 26, D) the +8 hand axe "Egg" {chop, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. a +0 robe an uncursed amulet of faith a +0 war axe (48, 27, D) a +6 glaive of venom the +7 fire dragon armour of Spite {rPois rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. (48, 28, D) a +0 war axe (unseen) (48, 29, D) the +6 hand axe of Corporal Punishment {speed, +Inv MP-9 Stlth+} Attacks with this weapon are significantly faster. It affects your magic capacity (-9). It lets you turn invisible. It makes you more stealthy. (unseen) (49, -7, D) a +0 antimagic quarterstaff (unseen) (49, -5, D) a +0 quarterstaff (unseen) (49, 11, D) a +0 short sword (49, 12, D) an uncursed staff of summoning (49, 26, D) a +0 halberd (49, 27, D) the cursed +2 dagger "Xurel" {pierce, *Corrode rN++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It greatly protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (unseen) (50, -37, D) the +9 rapier "Vyckasmem" {elec, rN++ MP+9 Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It greatly protects you from negative energy. It affects your magic capacity (+9). (50, -36, D) a fan of gales (50, -13, D) an uncursed staff of death (50, -8, D) a +0 robe (unseen) (50, -1, D) a +1 long sword of protection (50, 11, D) a +1 vampiric rapier (50, 12, D) a +0 robe (50, 13, D) a +0 long sword (51, -36, D) the amulet "Hoirhori" {Spirit Slay+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). (51, -25, D) a +2 demon whip of electrocution (51, -24, D) a Grand Grimoire (51, -13, D) a book of Ice (51, -12, D) a stone of tremors (51, -8, D) a +0 spear (51, -7, D) a +0 rapier a +0 animal skin a +0 robe a +0 hand axe a +0 animal skin (51, -1, D) a +0 hand crossbow of velocity (51, 0, D) the +4 spear "Ijext" {pierce, rPois rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It protects you from poison. (51, 11, D) a +2 robe of magic resistance (51, 12, D) an uncursed staff of conjuration (51, 13, D) a +0 long sword (52, -36, D) a +1 hand crossbow of evasion (52, -25, D) an ornate deck of changes (52, -13, D) a plain deck of changes (52, -12, D) a +5 lightning rod (11/11) (52, -6, D) a +0 robe (unseen) (52, 0, D) a Young Poisoner's Handbook (52, 12, D) a book of Air (52, 13, D) a crystal ball of energy (53, -25, D) a +1 crystal plate armour (53, -24, D) the +7 plate armour "Noengazim" {*Drain rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It causes draining when unequipped. (53, -13, D) a lamp of fire (53, -1, D) an uncursed staff of cold (53, 0, D) a +1 long sword of freezing (53, 12, D) an uncursed staff of cold (54, -37, D) a book of the Dragon (54, -25, D) a +1 hat of intelligence (54, -24, D) a +1 morningstar of protection (54, -13, D) a +3 plate armour of fire resistance (54, -12, D) a +2 demon whip of freezing (54, -1, D) a +4 short sword of draining (54, 0, D) a +2 long sword of electrocution (55, -37, D) the +12 greatsling of Zupp {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (55, -25, D) a +0 hunting sling of flaming (55, -24, D) a crystal ball of energy (55, -13, D) a book of the Warp (55, -12, D) a +0 hunting sling of freezing (55, -1, D) a manual of Stealth (55, 11, D) a +0 dagger of holy wrath (55, 12, D) a +0 glaive (56, -37, D) an uncursed amulet of dismissal (56, -36, D) a +1 antimagic quarterstaff (56, -25, D) a +2 cloak of poison resistance (56, -24, D) a plain deck of defence (58, 6, D) the +3 hand axe of Yxteahuw {drain, rPois rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. (unseen) (60, -15, D) a +0 arbalest 11 bolts a +1 battleaxe of freezing a +0 war axe a cursed +0 plate armour (60, -14, D) 6 bolts (60, -6, D) a +0 trident (unseen) (60, -5, D) a +0 trident (60, -1, D) a stone of tremors (60, 6, D) a +0 robe (61, -16, D) a cursed -3 halberd a +0 robe (61, -14, D) a +0 arbalest (unseen) (61, -6, D) a +5 iron rod (3/13) (61, -4, D) a +4 rod of shadows (2/9) (still there?) 2 throwing nets (still there?) (61, -1, D) a +4 great mace of crushing (61, 0, D) a cursed ring of loudness (62, -37, D) an uncursed staff of energy (62, -29, D) a +3 ring of intelligence (62, -21, D) a book of Summonings (62, -11, D) an uncursed staff of poison (62, 0, D) a +1 war axe of freezing (63, -37, D) a disc of storms (63, -36, D) a +6 giant club (63, -29, D) Jedyxoi's Incunabulum of Poisonous Transmigration Spells Type Level a - Sticks to Snakes Transmutation 2 b - Spider Form Transmutation/Poison 3 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (63, -28, D) a +3 broad axe of flaming (63, -21, D) a legendary deck of defence (63, -20, D) a disc of storms (63, -14, D) a bolt (63, -11, D) a +1 dagger of protection (63, -4, D) a throwing net (63, -1, D) the +8 triple crossbow of Veickicu {flame, rElec rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It insulates you from electricity. (63, 0, D) the +8 war axe of the Hierophant {freeze, *Drain rElec rN+ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It insulates you from electricity. It protects you from negative energy. It causes draining when unequipped. (64, -37, D) the Handbook of Attacks Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Throw Icicle Conjuration/Ice 4 c - Bolt of Fire Conjuration/Fire 6 d - Conjure Ball Lightning Conjuration/Air 6 (64, -29, D) a +2 great sword of protection (64, -21, D) an uncursed staff of earth (64, -20, D) a plain deck of changes (64, -11, D) a +0 trident (64, -10, D) a +0 trident (64, -1, D) a +3 war axe of freezing (64, 0, D) an ornate deck of changes (64, 13, D) a +0 dagger of electrocution (64, 19, D) an uncursed staff of poison (65, -21, D) an uncursed ring of sustain attributes (65, -20, D) a disc of storms (65, -11, D) a lamp of fire (65, -10, D) an uncursed staff of cold (65, 13, D) a +4 dagger of venom (65, 19, D) a +0 dire flail (unseen) (66, -11, D) Evautirgh's Papyrus of the Creative Birds Spells Type Level a - Call Imp Summoning 2 b - Summon Ice Beast Ice/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Aura of Abjuration Summoning 5 (67, 13, D) the Guide on the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Ice Form Ice/Transmutation 4 e - Ozocubu's Refrigeration Ice 6 (67, 14, D) a +3 dagger of venom (68, -37, D) an uncursed staff of cold (68, 5, D) a +3 broad axe a +0 chain mail the +7 war axe "Pohiffymp" {freeze, rElec MP-9 Int+10 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+10). It affects your dexterity (-2). It insulates you from electricity. It affects your magic capacity (-9). a +0 plate armour a +0 long sword a +0 chain mail a +0 dire flail a +0 chain mail (68, 6, D) 2 bolts (68, 13, D) a +2 scale mail of poison resistance (69, -34, D) a cursed +0 falchion a +0 robe (69, 6, D) a +0 broad axe a +0 arbalest 18 bolts a +0 chain mail a +0 long sword a +0 chain mail (70, -37, D) a disc of storms (70, -1, D) an uncursed staff of death (70, 5, D) an uncursed staff of fire a +0 arbalest 28 bolts (70, 6, D) a +0 arbalest (unseen) (70, 13, D) a +2 trident of protection (71, -29, D) an uncursed staff of poison (71, -28, D) a book of Maledictions (71, -18, D) a +0 trident (unseen) (71, -17, D) a +4 whip of freezing (unseen) (71, -1, D) the +11 blowgun "Sunawuf" {speed, rPois SInv} Attacks with this weapon are significantly faster. It protects you from poison. It lets you see invisible. (72, -29, D) an ornate deck of defence (72, -21, D) a +0 trident (72, -20, D) an uncursed ring of wizardry (72, -18, D) a +0 trident (unseen) (72, -11, D) a +4 ring of strength (72, -10, D) a cursed staff of wizardry (72, 0, D) a +2 robe of the Archmagi (73, -29, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (73, -28, D) a +5 ring of dexterity (73, -20, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (73, -18, D) a +0 trident (73, -14, D) 2 throwing nets (73, -10, D) an uncursed ring of positive energy (73, -1, D) the Catalogue of Floating Execration Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Confuse Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 (74, -36, D) an uncursed staff of cold (74, -21, D) a plain deck of wonders (74, -18, D) a cursed -3 trident (unseen) (74, -10, D) a plain deck of changes (74, -1, D) an uncursed staff of earth (74, 0, D) a +0 long sword (76, -36, D) Niqumaish's Grimoire of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Delayed Fireball Conjuration/Fire 7 e - Orb of Destruction Conjuration 7