Dungeon Crawl Stone Soup version 0.33-a0-1117-g8d8e88ab66 (webtiles) character file. Game seed: 10835074055722627405 21 Strykforce the Magician (level 2, 0/15 HPs) Began as a Gargoyle Hedge Wizard on Mar 22, 2025. Slain by a hobgoblin (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (573 turns). Strykforce the Magician (Gargoyle Hedge Wizard) Turns: 573, Time: 00:01:12 Health: 0/15 AC: 11 Str: 13 XL: 2 Next: 83% Magic: 5/6 EV: 10 Int: 14 God: Gold: 65 SH: 0 Dex: 9 Spells: 7/8 levels left rFire . . . k - +1 mace (protect) rCold . . . (no offhand) rNeg + . . b - +0 robe rPois ∞ c - +0 hat rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: under a protective aura A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons a - a +0 dagger k - a +1 mace of protection (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - 4 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} i - a scroll of acquirement {unknown} Potions d - a potion of magic g - a potion of attraction {unknown} j - a potion of resistance {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 3.6 Spellcasting * Level 2.6 Conjurations - Level 0.8 Summonings - Level 0.7 Necromancy - Level 0.8 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 22% 2 Call Imp Summ 8% N/A 22% 2 Grave Claw Necr 8% 2d7 22% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The hobgoblin barely misses you. There is an escape hatch in the floor here. You see here a +1 mace of protection. k - a +1 mace of protection The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. You unwield your +0 dagger. Your +1 mace of protection hums with potential! k - a +1 mace of protection (weapon) The hobgoblin misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin hits you. You hit the hobgoblin but do no damage. Your weapon exudes an aura of protection. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. You kill the hobgoblin! You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #.........# #P