Summon Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -17, D:1) a +0 leather armour (14, -19, D:1) a +0 dagger (34, 14, D:1) 9 arrows (39, 10, D:1) 30 arrows (43, -2, D:1) a +0 animal skin (43, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -24, D:2) a +0 short sword (10, -27, D:2) a +0 club (15, -10, D:2) a +0 ring mail (17, -21, D:2) a +0 chain mail (19, -12, D:2) a +0 club (26, -1, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 0, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 trident (2, -14, D:3) a +0 short sword (5, -12, D:3) 2 boomerangs (7, -6, D:3) a +0 robe (8, -18, D:3) 23 bolts (9, -10, D:3) a +0 club (10, -10, D:3) a +0 club a +0 dagger (26, -18, D:3) a +0 robe (41, -19, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) the +3 hunting sling of Glory {flame, +Inv rC- Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you vulnerable to cold. It lets you turn invisible. (24, 12, D:4) a jackal corpse (25, 14, D:4) a jackal corpse (26, -5, D:4) a +0 robe (27, 6, D:4) a +0 dagger a +0 ring mail (28, 5, D:4) a +0 dagger a +0 robe (29, 5, D:4) a +0 mace a +0 leather armour (35, 16, D:4) 11 poisoned darts (37, 15, D:4) a +0 club