Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 10895720958684318270 35 Summon the Conjurer (level 3, -1/25 HPs) Began as a Gnoll Conjurer on June 24, 2022. Splashed by a jelly's acid (8 damage) ... on level 1 of the Dungeon. The game lasted 00:08:54 (1450 turns). Summon the Conjurer (Gnoll Conjurer) Turns: 1450, Time: 00:08:55 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 33% Magic: 9/9 EV: 13 Int: 19 God: Gold: 58 SH: 0 Dex: 10 Spells: 11/12 levels left rFire . . . SeeInvis . c - +0 trident rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons c - a +0 trident (weapon) Missiles b - 29 sling bullets Armour a - a +0 robe (worn) Potions d - 2 potions of curing {unknown} e - a potion of attraction {unknown} f - a potion of flight {unknown} Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 0.7 Long Blades + Level 0.7 Axes + Level 0.7 Maces & Flails + Level 0.7 Polearms + Level 0.7 Staves + Level 0.7 Slings + Level 0.7 Bows + Level 0.7 Crossbows + Level 0.7 Throwing + Level 0.7 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.7 Shields + Level 0.7 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 0.9 Invocations + Level 0.7 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 62% 2d6 1% 2 Dazzling Flash Conj/Hex 38% N/A 8% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The magic dart hits the worm! You kill the worm! You start resting. HP restored. You start resting. Magic restored. You see here a +0 ring mail. There is a stone staircase leading down here. You climb downwards. The jelly hits you. The acid corrodes you! You are splashed with acid! The jelly barely misses you. There is a stone staircase leading up here. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. The jelly barely misses you. You are no longer corroded. The jelly closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is moderately wounded. The jelly misses you. The jelly jiggles. The jelly hits you. You are splashed with acid! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (100% to hit) The magic dart hits the jelly. The jelly is lightly wounded. The jelly barely misses you. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... #.# ##.##..#.#####..... #.########.#......(...#..### #.........###...#..>.....[.. ##########.#.#..#.###.#..### ##.##..#.# #.#..# ########..#.###.#..# #...####...........# #...........###.##.# #....@.....####.##.# #..###J.........##.# #..# #.....####.##.# #..# ##.........##.# ####..# ##.######.##.## #.....# #.# #.##..# #.###.### #.# #.###.# #.#.....# #.# #.....# #)#.....###.# ####..# You could see a jelly. Vanquished Creatures A worm (D:1) A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 goblins (D:1) 5 hobgoblins A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Summon the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 229 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/7 664 | D:1 | Found a faded altar of an unknown god. 736 | D:1 | Reached skill level 5 in Spellcasting 736 | D:1 | Reached XP level 3. HP: 25/25 MP: 4/9 1450 | D:1 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.0 Fighting | | 0.7 Short Blades | | 0.7 Long Blades | | 0.7 Axes | | 0.7 Maces & Flails | | 0.7 Polearms | | 0.7 Staves | | 0.7 Slings | | 0.7 Bows | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 0.7 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.7 Unarmed Combat | | 0.7 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Invocations | | 0.9 Evocations | | 0.7 Action || total -------------------------++------- Melee: Trident || 8 Bite || 1 Cast: Magic Dart || 50 Armor: Robe || 1 Dodge: Dodged || 14