Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18087345736921298139 0 SunnyLeSnek the Apothecary (level 1, 13/13 HPs) Began as a Merfolk Wanderer on Feb 19, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (1 turns). SunnyLeSnek the Apothecary (Merfolk Wanderer) Turns: 1, Time: 00:00:12 Health: 13/13 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 pair of boots (worn) d - a +0 leather armour (worn) Potions c - a potion of curing Skills: + Level 1.2 Short Blades + Level 2.6 Dodging + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 4.0 Alchemy + Level 1.0 Invocations + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 16% 1d4 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 3% N/A 56% 3 Fulminant Prism Conj/Alch 2% 3d5 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, SunnyLeSnek the Merfolk Wanderer. A smirking vizier told you that the Orb of Zot is just within this dungeon. Press ? for a list of commands and other information. Found a fuming green potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, a +0 pair of boots, a potion of curing, a +0 leather armour; and the following spell memorised: Sting; and the following spells available to memorise: Mephitic Cloud, Fulminant Prism. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..# # #..# #. ###..## #..##.....# #.........# #.........# #.........###..# #..<@......# #..........# ####.####..# #.# # #!# #.# #.# ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SunnyLeSnek the Merfolk Wanderer began the quest for the | Orb. 0 | D:1 | SunnyLeSnek set off with the following items: a +0 short | sword, a +0 pair of boots, a potion of curing, a +0 leather | armour; and the following spell memorised: Sting; and the | following spells available to memorise: Mephitic Cloud, | Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_rooms, shapermc_ecumenical_altar_acropolis