Dungeon Crawl Stone Soup version 0.20-a0-1006-ge6c5631 (webtiles) character file. 6 SushiGirl the Conjurer (level 1, -2/10 HPs) Began as a Deep Elf Conjurer on Apr 14, 2017. Slain by a kobold ... wielding a +0 whip (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (161 turns). SushiGirl the Conjurer (Deep Elf Conjurer) Turns: 161, Time: 00:00:17 Health: -2/10 AC: 2 Str: 5 XL: 1 Next: 75% Magic: 1/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . d - +0 whip (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a cursed +0 whip (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Books b - a book of Conjurations Comestibles c - a bread ration {@e1@e1} f - 5 chunks of flesh {@w0@w0} Skills: - Level 2.7 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting - Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Aim: a giant cockroach (moderately wounded, clinging) The magic dart hits the giant cockroach. You now have 3/6 mp. Aim: a giant cockroach (almost dead, clinging) The magic dart hits the giant cockroach. You now have 2/6 mp. A giant cockroach is nearby! Aim: a giant cockroach (almost dead) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 1/6 mp. No target in view! No target in view! You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. A leopard gecko comes into view. MP restored: 6 You don't know that spell. You don't know that spell. Aim: a leopard gecko (resting) The magic dart hits the leopard gecko. The leopard gecko hisses angrily. You now have 5/6 mp. Aim: a leopard gecko (severely wounded, clinging) The magic dart hits the leopard gecko. You kill the leopard gecko! You now have 4/6 mp. No target in view! No target in view! No target in view! A kobold comes into view. It is wielding a short sword. The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. Aim: a kobold, wielding a short sword The magic dart hits the kobold. You kill the kobold! A ball python comes into view. Aim: a ball python (resting) The magic dart hits the ball python. You now have 3/6 mp. Aim: a ball python (severely wounded) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/6 mp. The ball python is too close now for your liking. A ball python is nearby! Aim: a ball python (heavily wounded) The magic dart hits the ball python. You kill the ball python! You now have 1/6 mp. No target in view! No target in view! No target in view! You see here a ball python corpse. You butcher the ball python corpse. f - 4 chunks of flesh {@w0@w0} There isn't anything here! A frilled lizard comes into view. You regained 2 mp, and now have 3/6 mp. A frilled lizard is nearby! Aim: a frilled lizard (resting) The magic dart hits the frilled lizard. You kill the frilled lizard! You now have 2/6 mp. Your magical contamination has completely faded away. No target in view! No target in view! No target in view! You butcher the frilled lizard corpse. f - 5 chunks of flesh {@w0@w0} (gained 1) A dart slug comes into view. Aim: a dart slug (clinging, hasn't noticed you) The magic dart hits the dart slug. A dart slug is nearby! Aim: a dart slug (moderately wounded, clinging) The magic dart hits the dart slug. You now have 2/6 mp. No target in view! A kobold comes into view. It is wielding a whip. Aim: a kobold, wielding a whip (resting) The magic dart hits the kobold. The kobold shouts! You now have 1/6 mp. A kobold is nearby! The kobold hits you with a whip. You take 2 damage, and have 8/10 hp. You hit the kobold but do no damage. The kobold hits you with a whip. You take 4 damage, and have 4/10 hp. MASSIVE DAMAGE!! You miss the kobold. The kobold closely misses you. You completely miss the kobold. The kobold hits you with a whip. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold misses you. x2 You take 2 damage, and have 2/10 hp. You closely miss the kobold. The kobold hits you with a whip. You die... #.......... #.......... . ...#.......... .##..........#### ......#####.## # #.####......# #.##. ............# #.....##.##........##### #.K@w.#............# ####..........####.# #..####.###.#...# #.....#...#.#.### #.#####.......#.# #.#####...###.#.# #(..............# ########.###.#..# #.###.#### You could see a dart slug and a kobold. Vanquished Creatures A leopard gecko (D:1) A ball python (D:1) A giant cockroach (D:1) A frilled lizard (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SushiGirl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | HP: 2/10 [kobold/whip (2)] 161 | D:1 | Slain by a kobold Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, roderic_roman_lattice, serial_bayou_pond_b Action || total -------------------------++------- Melee: Whip || 5 Cast: Magic Dart || 14 Dodge: Dodged || 3 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, roderic_roman_lattice, serial_bayou_pond_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 17.5 | 63.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 17.5 | 63.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_large_4, roderic_roman_lattice, serial_bayou_pond_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 17.5 | 63.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 17.5 | 63.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------