Dungeon Crawl Stone Soup version 0.20-a0-1006-ge6c5631 (webtiles) character file. 3 SushiGirl the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Apr 14, 2017. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:25 (77 turns). SushiGirl the Conjurer (Deep Elf Conjurer) Turns: 77, Time: 00:00:25 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 41% Magic: 0/6 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . d - -3 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a cursed -3 dagger (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Books b - a book of Conjurations Comestibles c - a bread ration {@e1@e1} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History There is an open door here. d - a dagger A giant cockroach comes into view. Aim: a giant cockroach (clinging, resting) The magic dart hits the giant cockroach. You now have 5/6 mp. A giant cockroach is nearby! Aim: a giant cockroach (moderately wounded, clinging) The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 4/6 mp. No target in view! A ball python comes into view. Aim: a ball python (resting) The magic dart hits the ball python. You kill the ball python! A jackal comes into view. Aim: a jackal (hasn't noticed you) The magic dart hits the jackal. The jackal barks! A jackal is nearby! Aim: a jackal You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/6 mp. Aim: a jackal The magic dart hits the jackal. A jackal comes into view. You now have 1/6 mp. There are monsters nearby! Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. The jackal barks! The jackal bites you. You take 1 damage, and have 9/10 hp. A jackal comes into view. The jackal bites you. You take 1 damage, and have 8/10 hp. The jackal misses you. The jackal bites you. A jackal comes into view. You take 1 damage, and have 7/10 hp. The jackal bites you. You take 1 damage, and have 6/10 hp. Aim: a jackal The magic dart hits the jackal. The jackal completely misses you. Aim: a jackal You miscast Magic Dart. Nothing appears to happen. The jackal barely misses you. The jackal misses you. You now have 1/6 mp. Aim: a jackal The magic dart hits the jackal. The jackal closely misses you. You now have 0/6 mp. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. It sticks to your hand! d - a cursed -3 dagger (weapon) The jackal bites you. You take 1 damage, and have 5/10 hp. You hit the jackal but do no damage. The jackal bites you. You take 1 damage, and have 4/10 hp. You completely miss the jackal. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/10 hp. You barely miss the jackal. The jackal closely misses you. You aren't carrying any potions. You barely miss the jackal. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. Aim: a jackal (heavily wounded) The magic dart hits the jackal. You kill the jackal! You now have 0/6 mp. The jackal bites you. You die... #....# ########....######### ......##....##.h@...# ......##....##.####'### ......##....##h##≈♣.♣≈## ......##....##.#≈≈♣.♣≈≈# ..h...##....##.#≈≈♣.♣≈≈# ......##....##.#≈♣...♣≈# ......##....##.#♣.....♣ ......##h...##.##.#.#.# #.......h......####<### You could see a jackal. Vanquished Creatures A giant cockroach (D:1) A jackal (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SushiGirl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 66 | D:1 | HP: 2/10 [jackal (3)] 77 | D:1 | Slain by a jackal Vault maps used: D:1: saegor_arrival_simple_d, serial_bayou_pond_c, nrook_uturn, roderic_aztec_sauvastika Action || total -------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 8 Armor: Robe || 1 Dodge: Dodged || 14 Vault maps used: D:1: saegor_arrival_simple_d, serial_bayou_pond_c, nrook_uturn, roderic_aztec_sauvastika Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 5.6 | 54.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 5.6 | 54.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: saegor_arrival_simple_d, serial_bayou_pond_c, nrook_uturn, roderic_aztec_sauvastika Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 5.6 | 54.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 5.6 | 54.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------