Dungeon Crawl Stone Soup version 0.20-a0-1040-gfd09691 (webtiles) character file. 6 SushiGirl the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on Apr 23, 2017. Hit by a stone thrown by a kobold (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (125 turns). SushiGirl the Conjurer (Deep Elf Conjurer) Turns: 125, Time: 00:00:19 Health: 0/10 AC: 3 Str: 5 XL: 1 Next: 75% Magic: 1/6 EV: 13 Int: 19 God: Gold: 3 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . h - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) (You took it off a kobold on level 1 of the Dungeon) Armour a - a +0 robe (worn) h - a +0 helmet (worn) (You found it on level 1 of the Dungeon) Potions d - a potion of berserk rage {unknown} f - a potion of haste {unknown} Books b - a book of Conjurations Comestibles c - 2 bread rations {@e1@e1} g - a chunk of flesh {@w0@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ###. 2% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You now have 4/6 mp. d - an inky potion No target in view! No target in view! e - a dagger No target in view! No target in view! f - an emerald potion MP restored: 6 No target in view! A rat comes into view. Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 5/6 mp. No target in view! You butcher the rat corpse. g - a chunk of flesh {@w0@w0} You see here a rat skeleton. x2 h - a helmet MP restored: 6 No target in view! You now have 3 gold pieces. Found a stone staircase leading down. No target in view! No target in view! A dart slug comes into view. Aim: a dart slug (clinging, resting) The magic dart hits the dart slug. The dart slug launches a dart at you. The slug dart misses you. You don't know that spell. You don't know that spell. You now have 5/6 mp. Aim: a dart slug (lightly wounded, clinging) The magic dart hits the dart slug. You now have 4/6 mp. Aim: a dart slug (severely wounded, clinging) The magic dart hits the dart slug. You kill the dart slug! Unknown command. You now have 3/6 mp. No target in view! No target in view! No target in view! A bat and a hobgoblin come into view. Found a stone staircase leading down. Aim: a hobgoblin, wielding a club (resting) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/6 mp. Aim: a hobgoblin, wielding a club (resting) The magic dart hits the bat. You kill the bat! You now have 1/6 mp. Really attack barehanded? Okay, then. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. Really attack barehanded? [Y]es or [N]o only, please. Really attack barehanded? Okay, then. Unknown command. e - a +0 dagger (weapon) Keep equipping yourself? You start putting on your armour. You continue putting on your helmet. x4 You finish putting on your +0 helmet. Aim: a hobgoblin, wielding a club (resting) The magic dart hits the hobgoblin. The hobgoblin shouts! You now have 1/6 mp. A kobold comes into view. It is wielding a whip. The kobold shouts! A kobold comes into view. It is wielding a short sword. You closely miss the hobgoblin. The kobold shouts! The hobgoblin hits you with a club. The kobold throws a stone. The stone closely misses you. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! That item cannot be evoked! The kobold throws a stone. The stone hits you but does no damage. You see here a stone. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 1/6 mp. The kobold hits you with a whip. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone hits you. You die... ####.### .. ....... ..#.#..#..# # . ...#..#..#.# # .. #.#.....#.#.## >..#.....[......? .....?#.......# #....K....K# #.#.#@###..## # #.........# #.#........># #..........#### . #...............# ## #..........####.# #.#######..# #. #....# # #.#.## You could see 2 kobolds. Vanquished Creatures A dart slug (D:1) A hobgoblin (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SushiGirl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | HP: 1/10 [kobold/whip (5)] 125 | D:1 | Hit by a stone thrown by a kobold Vault maps used: D:1: lemuel_arrival_lava_pool Action || total -------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 9 Dodge: Dodged || 2 Vault maps used: D:1: lemuel_arrival_lava_pool Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 17.0 | 53.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 17.0 | 53.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_lava_pool Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 17.0 | 53.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 17.0 | 53.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------