Dungeon Crawl Stone Soup version 0.22-a0-812-g4c1e2d5471 (webtiles) character file. 2800 SushiGirl the Destroyer (level 9, 0/45 HPs) Began as a Deep Elf Conjurer on July 23, 2018. Shot with a sling bullet by Joseph (15 damage) ... on level 7 of the Dungeon. The game lasted 00:13:13 (6747 turns). SushiGirl the Destroyer (Deep Elf Conjurer) Turns: 6747, Time: 00:13:13 Health: 0/45 AC: 8 Str: 5 XL: 9 Next: 44% Magic: 18/24 EV: 13 Int: 24 God: Gold: 390 SH: 0 Dex: 15 Spells: 15/26 levels left rFire . . . SeeInvis . x - +0 dagger (flame) rCold . . . Gourm . (no shield) rNeg . . . Faith . q - +2 robe {MR+} rPois . Spirit . B - +2 hat rElec . Reflect . (no cloak) rCorr . Harm . e - +0 pair of gloves MR +.... b - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.15/turn t - +1 ring of slaying MPRegen 0.19/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 7 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 390 gold pieces. Inventory: Hand Weapons g - a +0 dagger (You found it on level 1 of the Dungeon) x - a +0 dagger of flaming (weapon) (You found it on level 4 of the Dungeon) Missiles o - 4 tomahawks (quivered) u - a throwing net {=f, !d=f, !d} Armour b - a +0 pair of boots (worn) (You found it on level 1 of the Dungeon) e - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) q - a +2 robe of magic resistance (worn) (You found it on level 2 of the Dungeon) B - a +2 hat (worn) (You found it on level 5 of the Dungeon) Jewellery m - an uncursed ring of ice {rC+, rF-rC+, rF-} (You found it on level 1 of the Dungeon) t - a +1 ring of slaying (left hand) (You found it on level 4 of the Dungeon) v - an uncursed ring of protection from magic {unknown} (You took it off an orc on level 5 of the Dungeon) Wands f - a wand of polymorph (14) (You found it on level 4 of the Dungeon) Scrolls d - 2 scrolls of enchant armour {unknown} h - a scroll of enchant weapon {unknown} j - 3 scrolls of amnesia {unknown} k - 4 scrolls of identify n - 2 scrolls of magic mapping {unknown} p - 3 scrolls of blinking {unknown} r - 2 scrolls of immolation {unknown} w - a scroll of fog {unknown} y - a scroll of noise {unknown} A - a scroll of teleportation {unknown} F - 4 scrolls of remove curse G - a scroll of acquirement {unknown} Potions a - a potion of heal wounds {unknown} i - a potion of lignification {unknown} l - 3 potions of curing {unknown} s - a potion of mutation {unknown} z - 2 potions of flight {unknown} C - a potion of magic {unknown} E - a potion of berserk rage {unknown} Comestibles c - 14 rations Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 9.0 Spellcasting + Level 10.9 Conjurations - Level 8.3 Hexes You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger c - Force Lance Conj/Tloc #####... 6% 4 ##..... x - Searing Ray Conj ###### 1% 2 None z - Magic Dart Conj #### 1% 1 None Z - Fulminant Prism Conj/Hex ######.... 1% 4 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ######.. 1% 4 ##..... Summon Horrible Things Summ ##........ 100% 8 ####### Summon Greater Demon Summ ##........ 100% 7 ####### Monstrous Menagerie Summ ##........ 100% 7 ####### Malign Gateway Summ/Tloc ##........ 100% 7 ####### Dazzling Spray Conj/Hex ###### 1% 3 None Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Elyvilon Fedhas Gozag Hepliaklqana Sif Muna Trog Uskayaw Wu Jian Xom The Shining One Annotations: D:7 Joseph Message History The searing ray hits the water moccasin. You feel sick. The water moccasin barely misses you. You take 2 damage, and have 26/45 hp. You now have 4/24 mp. The searing ray hits the water moccasin. You feel sick. The water moccasin closely misses you. The water moccasin barely misses you. You now have 3/24 mp. The searing ray misses the water moccasin. You finish channeling your searing ray. You feel sick. The water moccasin closely misses you. You take 1 damage, and have 25/45 hp. You now have 2/24 mp. You miss the water moccasin. You feel sick. The water moccasin closely misses you. You take 1 damage, and have 24/45 hp. Aim: a water moccasin (almost dead) Okay, then. Aim: a water moccasin (almost dead) The magic dart hits the water moccasin. You kill the water moccasin! You feel sick. You take 1 damage, and have 23/45 hp. You start resting. You feel sick. x7 Eating one of 4 chunks of flesh {@w0@w0}. You eat one of the 4 chunks of flesh {@w0@w0}. You feel sick. x5 You are no longer poisoned. You take 8 damage, and have 15/45 hp. You regained 5 mp, and now have 7/24 mp. You see here a water moccasin corpse. You see here 2 poisoned tomahawks. An adder comes into view. You see here a tomahawk. You see here 2 poisoned tomahawks. The adder hisses angrily. You see here a water moccasin corpse. Aim: an adder The magic dart hits the adder. You now have 8/24 mp. Aim: an adder (heavily wounded) The magic dart hits the adder. You now have 7/24 mp. Aim: an adder (almost dead) The magic dart hits the adder. You kill the adder! You start resting. All of the chunks of flesh in your inventory have rotted away. Health restored: 45; MP restored: 24 You see here a water moccasin skeleton. You see here 2 poisoned tomahawks. o - 3 tomahawks (gained 1) o - 4 tomahawks (gained 1) Items here: )) [[ ÷ a glaive; a chain mail; a dagger; a robe; an orc skeleton Found an escape hatch in the floor. Things that are here: a hand axe; a ring mail; an orc skeleton You start putting on your armour. You continue putting on your glowing hat. x4 You finish putting on your +2 hat. Things that are here: a short sword; an orc skeleton You now have 390 gold pieces (gained 17). You see here a club. Found a stone staircase leading up. Found an escape hatch in the ceiling. Joseph, a Mercenary comes into view. He is wielding a quarterstaff. Found a stone staircase leading down. You conjure a prism of explosive energy! Joseph shouts! A jackal comes into view. Joseph unwields an uncursed quarterstaff. Joseph wields a hunting sling. Joseph shoots a sling bullet. The sling bullet barely misses you. You now have 20/24 mp. Joseph shoots a sling bullet. The sling bullet hits you! Your fulminant prism crackles loudly. You see here a sling bullet. You take 11 damage, and have 34/45 hp. MASSIVE DAMAGE!! The blast of energy engulfs the jackal. You kill the jackal! You hear a bark! You hear a shout! x2 There is an escape hatch in the ceiling here. A jackal comes into view. Joseph shoots a sling bullet. The sling bullet hits you! There is an escape hatch in the ceiling, spattered with blood here. You see here a sling bullet. You take 15 damage, and have 19/45 hp. MASSIVE DAMAGE!! You conjure a prism of explosive energy! Joseph shoots a sling bullet. The sling bullet hits your fulminant prism!! You now have 17/24 mp. Okay, then. Joseph shoots a sling bullet. The sling bullet hits you. There is an escape hatch in the ceiling, spattered with blood here. You see here 2 sling bullets. You take 5 damage, and have 15/45 hp. Joseph shoots a sling bullet. The sling bullet hits you! You die... .##...#....... ..#(.))÷)###.# .(..).)).....# .# .........###.# ...# ....##...###.# ...# .............# ...# ....###..###.########...### ....# #..##........(....... ..#.# #..##.....@.......... #.#.# #..##.......((..#.#.. #..#....###h......... ...#..### #..#(.#.#.. .<.... #..#.@..... #(... ..........#. #.... #####.#.#.... #.. ...>.#.# .#.@.... You could see Joseph and a jackal. Vanquished Creatures Grinder (D:4) A hungry ghost (D:5) Edmund (D:6) A water moccasin (D:7) Duvessa (D:5) 4 orc warriors 2 ogres 2 bullfrogs Dowan (D:5) 4 scorpions 3 howler monkeys 2 crimson imps 2 bullfrog zombies (D:5) 3 hounds 2 jellies (D:5) 4 orc priests 9 orc wizards A bullfrog skeleton (D:5) An iguana (D:7) 3 worker ants 4 gnolls (D:6) 15 adders An ooze (D:2) An adder skeleton (D:4) 6 worms 2 dart slugs 3 leopard geckos 24 orcs 2 giant cockroaches 9 hobgoblins 11 jackals 5 kobolds A quokka (D:5) A ball python (D:4) 8 bats 5 frilled lizards 10 goblins 2 leopard gecko skeletons (D:4) A leopard gecko zombie (D:5) 2 quokka skeletons 9 rats 170 creatures vanquished. Vanquished Creatures (others) 13 fulminant prisms 13 creatures vanquished. Grand Total: 183 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SushiGirl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 119 | D:1 | Reached XP level 2. HP: 11/15 MP: 4/8 151 | D:1 | Learned a level 2 spell: Searing Ray 157 | D:1 | Reached skill level 5 in Conjurations 460 | D:1 | Reached XP level 3. HP: 10/19 MP: 2/9 581 | D:2 | Noticed an orc warrior 797 | D:2 | Found a glowing golden altar of the Shining One. 797 | D:2 | Found a hazy altar of Hepliaklqana. 847 | D:2 | Reached skill level 6 in Conjurations 981 | D:2 | Killed an orc warrior 981 | D:2 | Reached skill level 7 in Conjurations 981 | D:2 | Reached XP level 4. HP: 15/24 MP: 1/10 981 | D:2 | Reached XP level 5. HP: 17/28 MP: 1/11 1453 | D:3 | Found a shimmering altar of Xom. 1481 | D:3 | Noticed an orc warrior 1566 | D:2 | Killed an orc warrior 1566 | D:2 | Reached skill level 8 in Conjurations 1566 | D:2 | Reached XP level 6. HP: 27/32 MP: 1/12 2424 | D:3 | Learned a level 4 spell: Fulminant Prism 2429 | D:3 | Learned a level 4 spell: Force Lance 2836 | D:4 | Reached skill level 9 in Conjurations 2887 | D:4 | Reached XP level 7. HP: 32/36 MP: 5/13 3145 | D:4 | Found an ornate altar of the Wu Jian Council. 3278 | D:4 | Reached skill level 10 in Conjurations 3527 | D:4 | Noticed Grinder 3550 | D:4 | Killed Grinder 3550 | D:4 | Reached skill level 5 in Spellcasting 3713 | D:4 | Reached skill level 6 in Spellcasting 3713 | D:4 | Reached XP level 8. HP: 41/41 MP: 11/19 3809 | D:5 | Entered Level 5 of the Dungeon 3823 | D:5 | Noticed Duvessa 3831 | D:5 | Noticed Dowan 3843 | D:5 | Killed Duvessa 3843 | D:5 | Reached skill level 7 in Spellcasting 4029 | D:5 | Killed Dowan 4196 | D:5 | Reached skill level 8 in Spellcasting 4377 | D:5 | Reached skill level 9 in Spellcasting 4408 | D:5 | Reached skill level 1 in Hexes 4674 | D:5 | Reached skill level 2 in Hexes 4725 | D:5 | Found an opulent altar of Gozag. 4735 | D:5 | Reached skill level 3 in Hexes 4736 | D:5 | Found a white marble altar of Elyvilon. 4740 | D:5 | Found a bloodstained altar of Trog. 4930 | D:5 | Reached skill level 4 in Hexes 5063 | D:5 | Reached skill level 5 in Hexes 5225 | D:5 | Reached skill level 6 in Hexes 5549 | D:6 | Found a blossoming altar of Fedhas. 5726 | D:6 | Noticed Edmund 5763 | D:6 | Killed Edmund 5763 | D:6 | Reached XP level 9. HP: 26/45 MP: 13/24 5791 | D:6 | Reached skill level 7 in Hexes 5890 | D:6 | Found a deep blue altar of Sif Muna. 6176 | D:6 | Reached skill level 8 in Hexes 6229 | D:6 | Found a hide-covered altar of Uskayaw. 6737 | D:7 | Noticed Joseph 6747 | D:7 | Shot with a sling bullet by Joseph Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3 D:2: minitemple, first_ration D:3: xom_teletrap_fun D:4: lemuel_crystal_altar, corexii_corridor_pit, hangedman_decor_peaks_small, minmay_cut_off, uniq_grinder D:5: minmay_overflow_temple_star_quad, st_stairs_10, uniq_duvessa D:6: nicolae_overflow_crystal_walls, old_standard_altar, basic_altar, nrook_mini_backslash, uniq_edmund D:7: minmay_temple_entry_mist, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_broadway_b, co_window_corner_b, co_window_corner_b, co_window_broadway_a, co_window_unsneaky_path_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 7 8 9 10 | 10.9 Spellcasting | 6 9 | 9.0 Hexes | 6 8 | 8.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 34 | 17 | 41 || 92 Unarmed | 2 | | || 2 Throw: Tomahawk | | | 5 || 5 Cast: Magic Dart | 56 | 101 | 196 || 353 Searing Ray | 4 | 5 | 22 || 31 Fulminant Prism | | | 13 || 13 Force Lance | | | 4 || 4 Use: Scroll | | 3 | || 3 Potion | | | 1 || 1 Stab: Sleeping | 1 | | || 1 Distracted | | | 1 || 1 Eat: Chunk | | 6 | 15 || 21 Armor: Robe | 13 | 9 | 26 || 48 Dodge: Dodged | 43 | 20 | 72 || 135 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4000 | 0.0 | 0 | 170 | 0.0 | 6747 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 43 | 0.0 | 0 | 27 | 0.0 | 708 D:2 | 0 | 308 | 0.0 | 0 | 21 | 0.0 | 691 D:3 | 0 | 260 | 0.0 | 0 | 27 | 0.0 | 1478 D:4 | 0 | 875 | 0.0 | 0 | 26 | 0.0 | 1106 D:5 | 0 | 1215 | 0.0 | 0 | 37 | 0.0 | 1481 D:6 | 0 | 890 | 0.0 | 0 | 19 | 0.0 | 938 D:7 | 0 | 409 | 0.0 | 0 | 13 | 0.0 | 345 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3 D:2: minitemple, first_ration D:3: xom_teletrap_fun D:4: lemuel_crystal_altar, corexii_corridor_pit, hangedman_decor_peaks_small, minmay_cut_off, uniq_grinder D:5: minmay_overflow_temple_star_quad, st_stairs_10, uniq_duvessa D:6: nicolae_overflow_crystal_walls, old_standard_altar, basic_altar, nrook_mini_backslash, uniq_edmund D:7: minmay_temple_entry_mist, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_broadway_b, co_window_corner_b, co_window_corner_b, co_window_broadway_a, co_window_unsneaky_path_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, uniq_joseph Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.9 | 24.6 | 55.4 | 935.4 Dungeon | 100.0 | 100.0 | 2.9 | 24.6 | 55.4 | 935.4 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 571.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 571.4 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: sevenhm_arrival_forest_fort_small_3 D:2: minitemple, first_ration D:3: xom_teletrap_fun D:4: lemuel_crystal_altar, corexii_corridor_pit, hangedman_decor_peaks_small, minmay_cut_off, uniq_grinder D:5: minmay_overflow_temple_star_quad, st_stairs_10, uniq_duvessa D:6: nicolae_overflow_crystal_walls, old_standard_altar, basic_altar, nrook_mini_backslash, uniq_edmund D:7: minmay_temple_entry_mist, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_broadway_b, co_window_corner_b, co_window_corner_b, co_window_broadway_a, co_window_unsneaky_path_a, glass_columns_a, glass_columns_b, glass_columns_c, glass_columns_a, uniq_joseph Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.9 | 24.6 | 55.4 | 935.4 Dungeon | 100.0 | 100.0 | 2.9 | 24.6 | 55.4 | 935.4 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 571.4 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 571.4 +-------+-------+-------+-------+-------+----------------------