Dungeon Crawl Stone Soup version 0.22-a0-866-geee50340df (webtiles) character file. 6 SushiGirl the Conjurer (level 1, 0/10 HPs) Began as a Deep Elf Conjurer on July 28, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (137 turns). SushiGirl the Conjurer (Deep Elf Conjurer) Turns: 137, Time: 00:00:14 Health: 0/10 AC: 2 Str: 5 XL: 1 Next: 75% Magic: 2/6 EV: 13 Int: 19 God: Gold: 7 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} Comestibles c - 2 rations f - a chunk of flesh {@w0@w0} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Magic Dart Conj ###. 2% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 22% 4 ####... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Dazzling Spray Conj/Hex ##.... 17% 3 ###.... Force Lance Conj/Tloc ##...... 50% 4 ####... Searing Ray Conj ###... 3% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Hello, welcome to Dungeon Crawl Stone Soup 0.22-a0-866-geee50340df! (c) Copyright 1997-2002 Linley Henzell, 2002-2018 Crawl DevTeam Read the instructions for legal details. (Options read from SushiGirl.rc.) Welcome, SushiGirl the Deep Elf Conjurer. Will you prevail where others failed? Will you find the Orb of Zot? Found 4 gold pieces. Found a staircase leading out of the dungeon. You now have 1 gold piece. You now have 2 gold pieces (gained 1). You now have 3 gold pieces (gained 1). You now have 4 gold pieces (gained 1). You now have 5 gold pieces (gained 1). You open the door. There is an open door here. You open the door. There is an open door here. b - a scroll labeled DIUNELO SEXUD A goblin comes into view. Aim: a goblin (resting) The magic dart hits the goblin. You kill the goblin! You now have 5/6 mp. d - a grey potion No target in view! No target in view! No target in view! You butcher the goblin corpse. f - a chunk of flesh {@w0@w0} e - a scroll labeled HUNIWONGUU MP restored: 6 No target in view! No target in view! A giant cockroach comes into view. You see here 2 gold pieces. Aim: a giant cockroach The magic dart hits the giant cockroach. You kill the giant cockroach! You now have 5/6 mp. You now have 7 gold pieces (gained 2). A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! You hear a bark! x2 Aim: a hobgoblin The magic dart hits the hobgoblin. A hobgoblin comes into view. It is wielding a club. You now have 4/6 mp. Aim: a hobgoblin (heavily wounded) The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 3/6 mp. No target in view! The hobgoblin is too close now for your liking. Aim: a hobgoblin, wielding a club The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 2/6 mp. No target in view! No target in view! No target in view! c - 2 rations (gained 1) A rat comes into view. A rat is nearby! Aim: a rat The magic dart hits the rat. You now have 2/6 mp. Aim: a rat (heavily wounded) The magic dart hits the rat. You kill the rat! A leopard gecko comes into view. You now have 1/6 mp. A leopard gecko is nearby! A jackal comes into view. The jackal barks! You hear a bark! The leopard gecko misses you. You hit the leopard gecko but do no damage. The leopard gecko bites you. A leopard gecko comes into view. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! A jackal comes into view. The leopard gecko bites you but does no damage. The leopard gecko hisses menacingly. The leopard gecko bites you. You take 2 damage, and have 4/10 hp. The leopard gecko misses you. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/10 hp. MASSIVE DAMAGE!! The jackal bites you but does no damage. Aim: a jackal The magic dart hits the jackal. The jackal bites you. You die... #................ .... #.#####.#.##########...# #.# ##..#.#..........# #.###...#.#.###....#.# #...#.###.#.###....# ###.......#.#......###### ## #.#######.#.##......... .. #...........##.#.#########.# #########.##@....#......##.# #.##h#.###.####.##.# ####...l...##.##....#.## ......................... .########...#####.###.... ....#### #........ #.... ####..... ...... #.[... ##.### #....= You could see a leopard gecko and a jackal. Vanquished Creatures A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SushiGirl the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | HP: 2/10 [leopard gecko (3)] 137 | D:1 | Slain by a jackal Vault maps used: D:1: giann_wishing_wells, wad_floor_pattern_untrapped Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 8 Armor: Robe || 2 Dodge: Dodged || 2 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 137 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 9 | 0.0 | 0 | 5 | 0.0 | 137 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: giann_wishing_wells, wad_floor_pattern_untrapped Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 73.0 | 137.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 73.0 | 137.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: giann_wishing_wells, wad_floor_pattern_untrapped Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 73.0 | 137.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 73.0 | 137.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------