Svetislav95 Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 short sword (5, 13, D:1) a +0 mace (8, -4, D:1) a +0 club (14, 10, D:1) a +0 club (18, 0, D:1) a +0 buckler (26, 17, D:1) a +0 ring mail (30, 46, D:1) a +0 dagger (37, 19, D:1) a +0 leather armour (43, 7, D:1) 6 stones (43, 9, D:1) a +0 whip (46, 6, D:1) a +0 club a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) an adder corpse (0, 11, D:2) a +0 long sword (1, 20, D:2) a +0 club (3, -3, D:2) a throwing net (6, -12, D:2) a +0 leather armour (6, 24, D:2) the +4 rapier of the Sharp God {antimagic, rElec rF+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity.