Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 18122920575897350240 110 Syis the Conjurer (level 4, 0/26 HPs) Began as a Deep Elf Conjurer on Apr 13, 2024. Killed from afar by a crimson imp (12 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:03:37 (2862 turns). Syis the Conjurer (Deep Elf Conjurer) Turns: 2862, Time: 00:03:38 Health: 0/26 AC: 2 Str: 4 XL: 4 Next: 61% Magic: 0/12 EV: 12 Int: 25 God: Gold: 142 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 142 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of positive energy (left hand) l - an amulet of faith Scrolls b - 2 scrolls of poison {unknown} e - a scroll of blinking f - a scroll of teleportation {unknown} i - a scroll of fog {unknown} j - 2 scrolls of identify k - a scroll of enchant armour {unknown} m - a scroll of revelation {unknown} n - a scroll of amnesia {unknown} Potions d - a potion of lignification {unknown} g - a potion of might {unknown} h - a potion of brilliance {unknown} o - a potion of curing {unknown} Skills: + Level 1.8 Fighting - Level 3.0 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Blink Tloc 10% N/A 13% 2 Lesser Beckoning Tloc 10% N/A 13% 2 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Vehumet Message History Found a radiant altar of Vehumet and a burning altar of Makhleb. The searing ray hits the bat! You kill the bat! The searing ray hits the crimson imp. The crimson imp is moderately wounded. The crimson imp shouts! (Press . to maintain the ray.) The searing ray misses the crimson imp. The searing ray hits the crimson imp. The crimson imp is moderately wounded. The searing ray misses the crimson imp. You finish channelling your searing ray. The crimson imp barely misses you. The searing ray misses the crimson imp. (Press . to maintain the ray.) The crimson imp closely misses you. The searing ray misses the crimson imp. The crimson imp zaps a wand. The puff of flame hits you! The searing ray hits the crimson imp. The crimson imp is moderately wounded. The crimson imp zaps a wand. The puff of flame hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! The searing ray misses the crimson imp. You finish channelling your searing ray. The crimson imp closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, carrying a wand of flame (lightly wounded, 69% to hit) The searing ray misses the crimson imp. (Press . to maintain the ray.) The crimson imp grinds its teeth. The crimson imp blinks! The searing ray hits the crimson imp! The crimson imp is severely wounded. Without enough magic to sustain it, your searing ray dissipates. The crimson imp zaps a wand. The puff of flame hits you! You die... ######## #.....@# #.####'# #.# #.# ###########.## .5. .............# ... ###.###########_._# ....####### ##### ###........ ######### You could see a crimson imp. Vanquished Creatures 5 adders A ribbon worm (D:2) 5 ball pythons 8 endoplasms A giant cockroach (D:2) 7 goblins 6 hobgoblins 5 jackals 5 kobolds 4 quokkas (D:2) 3 bats 3 frilled lizards 4 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 24 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/8 649 | D:1 | Learned a level 2 spell: Searing Ray 1085 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1115 | D:2 | Reached skill level 1 in Fighting 2140 | D:2 | Reached skill level 5 in Conjurations 2140 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/12 2623 | D:3 | Found a faded altar of an unknown god. 2851 | D:3 | Found a radiant altar of Vehumet. 2851 | D:3 | Found a burning altar of Makhleb. 2862 | D:3 | Killed from afar by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_j, layout_basic, nrook_loot_triangle, minmay_vboxes D:2: layout_basic, amethyst_killhole, minmay_ruptured D:3: layout_loops_ring, grunt_temple_overflow_lords_of_destruction, nicolae_ecumenical_snake_handling, minmay_shallow_snake_nest Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | 1 | 1.8 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | 7 || 14 Cast: Magic Dart | 40 | 2 || 42 Searing Ray | 24 | 13 || 37 Use: Potion | 1 | || 1 Scroll | | 2 || 2 Armour: Robe | 10 | 15 || 25 Dodge: Dodged | 9 | 14 || 23