Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 5908013005368312366 74 Syis the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Apr 16, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:48 (1913 turns). Syis the Conjurer (Deep Elf Conjurer) Turns: 1913, Time: 00:03:49 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 10% Magic: 2/12 EV: 18 Int: 28 God: Gold: 114 SH: 0 Dex: 16 Spells: 8/11 levels left rFire . . . o - staff of cold rCold + . . (no shield) rNeg . . . a - +0 robe rPois . d - +0 helmet {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring "Issitydgh" {EV+5 Dex+3} HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet of intelligence (worn) Magical Staves o - a staff of cold (weapon) Jewellery l - the ring "Issitydgh" (left hand) {EV+5 Dex+3} (You found it on level 2 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). Scrolls e - a scroll of vulnerability {unknown} g - a scroll of fog {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} n - a scroll of enchant armour {unknown} p - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} f - 3 potions of degeneration {unknown} i - a potion of brilliance {unknown} k - a potion of invisibility {unknown} m - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations + Level 2.0 Translocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 25% 2d7 17% 4 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Message History You bump into the rock wall. Something hits you but does no damage. You barely miss something. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You're too confused to cast spells. You're too confused to cast spells. A jackal comes into view. The jackal barks! You hit something but do no damage. Something barely misses you. You bump into the rock wall. You feel less confused. The jackal misses you. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. The jackal barely misses you. A magic dart appears from out of thin air! The magic dart hits you! The jackal barely misses you. You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the jackal. You kill the jackal! The searing ray misses the orc. (Press . to maintain the ray.) Your Conjurations skill increases to level 5! The searing ray hits the orc! You kill the orc! The searing ray hits something. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Your Translocations skill increases to level 2! The searing ray hits something. You finish channelling your searing ray. Something hits you. You die... #.......#.# #.# #.# #.# # ####.####.# #.# ... #.##### ..........# #.. ##.####...... ####.###### ### #......<#### #. #<# #.####.## .. #.# #.# #..#.# #.# ...#.# ############ #.# .....####......)@..# #.# #.........###..###.# #.# #.#######.# #..# # .. #. #o# #..# . #.. .... ..#.##.## ..#(##.. ...# ##.. ...# There were no monsters in sight! Vanquished Creatures 3 adders 7 orcs An endoplasm (D:2) 3 giant cockroaches 2 goblins (D:1) 2 hobgoblins (D:2) 4 jackals (D:3) 3 kobolds 2 quokkas A ball python (D:2) 5 bats 3 frilled lizards 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 475 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 479 | D:1 | Learned a level 2 spell: Searing Ray 755 | D:2 | Reached skill level 1 in Translocations 758 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1340 | D:2 | Identified the ring "Issitydgh" {EV+5 Dex+3} 1714 | D:3 | Found a faded altar of an unknown god. 1760 | D:3 | Found a sacrificial altar of Ru. 1892 | D:3 | Reached XP level 4. HP: 21/24 MP: 6/12 1911 | D:3 | Reached skill level 5 in Conjurations 1913 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_ring D:2: layout_basic D:3: layout_loops_cross, nicolae_ru_sacrificial_ziggurat, ebering_ecumenical_altar_mist, chequers_serial_rivers_micro_c Skill XL: | 1 2 3 4 | ---------------+-------------+----- Translocations | 1 2 | 2.0 Dodging | 3 | 3.0 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Staff | 2 | 2 || 4 Cast: Magic Dart | 13 | || 13 Searing Ray | 18 | 1 || 19 Armour: Robe | 11 | 6 || 17 Dodge: Dodged | 20 | 4 || 24