Syis Level 1 of the Dungeon (0, 0, D:1) a +0 cloak (2, -10, D:1) a +0 dagger (3, -11, D:1) 2 poisoned darts (4, -17, D:1) a +0 dagger 3 stones (5, -19, D:1) a +0 dagger (8, -6, D:1) a +0 dagger (12, -17, D:1) 6 stones (13, 12, D:1) a +0 dagger (24, 5, D:1) a +0 dagger (25, -26, D:1) a +0 whip (26, -18, D:1) a +0 dagger (27, -27, D:1) a +0 club (29, 0, D:1) a +0 spear (38, -28, D:1) a +0 club (38, 6, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) 3 large rocks (2, -6, D:2) a +0 flail (4, -7, D:2) a +0 flail (6, 8, D:2) a +0 robe (7, -2, D:2) 4 poisoned darts (8, 7, D:2) 2 atropa-tipped darts (13, 5, D:2) a +0 club (22, -29, D:2) a +0 short sword (27, -29, D:2) a +0 pair of gloves Level 3 of the Dungeon [Shop] Dunooh's Distillery a potion of might (40 gold) a potion of haste (100 gold) a potion of invisibility (80 gold) a potion of invisibility (80 gold) a potion of haste (100 gold) (0, 0, D:3) a +0 helmet (0, 31, D:3) 5 stones (1, 12, D:3) a +0 mace (1, 13, D:3) a +0 ring mail (3, 10, D:3) a +0 hand axe (3, 11, D:3) a +0 hand axe (4, 13, D:3) 3 stones (8, 27, D:3) 4 stones (18, -3, D:3) a +2 quarterstaff of chaos a +1 cloak of willpower (20, -12, D:3) a +0 hammer (23, 10, D:3) a +0 hand axe (23, 12, D:3) a +0 scale mail a +0 club (26, -16, D:3) a +0 dagger a +0 sling (26, -15, D:3) a +0 chain mail a +0 hand axe a +0 hand axe (26, -8, D:3) a +0 club (30, 26, D:3) a +0 club (34, 4, D:3) a +0 club (38, 7, D:3) a +0 robe a +0 dagger (50, 8, D:3) a +0 robe Level 4 of the Dungeon [Shop] Niqurgh's Antique Armour Boutique a +0 robe (21 gold) a +0 leather armour (60 gold) a +1 pair of gloves of dexterity (495 gold) a +0 helmet (135 gold) a +0 leather armour (60 gold) a +0 scale mail (120 gold) a +0 leather armour (60 gold) a +1 cloak (345 gold) (0, 0, D:4) a +2 heavy dire flail a +0 scale mail 4 stones (10, 17, D:4) a +0 pair of boots (23, -24, D:4) a +0 whip (23, -5, D:4) a +2 dagger of holy wrath 2 stones a +0 robe (24, -26, D:4) a +0 short sword a +0 whip a +0 leather armour a +0 war axe (24, -25, D:4) a +0 club (24, 17, D:4) a +0 club (29, -20, D:4) a +0 halberd (31, -28, D:4) a +0 kite shield (32, 6, D:4) a +0 giant club (33, 18, D:4) a +0 dagger (34, -16, D:4) a +0 whip (40, 2, D:4) 3 stones (47, -12, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (1, 6, D:5) 2 poisoned darts (1, 8, D:5) a +0 club a +0 chain mail (7, -37, D:5) a +0 whip of electrocution (16, -29, D:5) a +0 pair of boots (22, -2, D:5) a +0 trident (27, -28, D:5) a +0 short sword (36, -25, D:5) 4 poisoned darts (36, -23, D:5) 6 atropa-tipped darts (37, -1, D:5) a +0 hand axe a +0 leather armour (37, 7, D:5) 5 stones (42, -5, D:5) a +0 dagger (55, 1, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 rapier a +0 leather armour (2, 4, D:6) a +0 morningstar (2, 5, D:6) a +0 flail (2, 9, D:6) a +0 club (5, 17, D:6) a +0 flail a +0 leather armour (12, -2, D:6) 13 gold pieces (13, -2, D:6) 5 stones (18, 18, D:6) 3 javelins (19, 13, D:6) a +0 halberd (19, 14, D:6) a +0 flail 4 poisoned darts (20, 11, D:6) a +0 flail (21, 15, D:6) an orb of guile (22, 9, D:6) a +2 whip of freezing a +0 robe (23, 30, D:6) a +0 robe a +0 short sword (23, 31, D:6) a +0 giant club (26, 32, D:6) a +3 trident of draining a +1 robe of resistance an orb of energy (28, -8, D:6) a throwing net (28, 28, D:6) a +0 chain mail (34, 1, D:6) 6 boomerangs (55, 21, D:6) a +0 plate armour Level 7 of the Dungeon (2, -2, D:7) a +0 halberd a +0 robe (5, -17, D:7) a +0 short sword (5, -3, D:7) a +3 halberd a +0 robe (5, -2, D:7) a +5 morningstar a +0 robe (9, 3, D:7) a +0 morningstar a +0 robe (11, -23, D:7) a +0 dagger a +0 robe a +4 dagger a +0 robe (11, 5, D:7) a +5 scimitar a +0 robe (12, -22, D:7) a +0 short sword (12, 26, D:7) a +0 falchion a +0 ring mail (15, -13, D:7) a +0 robe (16, -30, D:7) a +0 hand axe (16, 16, D:7) a +1 dagger of speed a +0 robe (17, 8, D:7) a +0 club a +0 leather armour (18, 8, D:7) a +0 hand axe (18, 19, D:7) a +0 club a +0 scale mail (21, -33, D:7) a +0 rapier (21, -29, D:7) a +3 scimitar of freezing a +0 scale mail (23, 2, D:7) a +0 leather armour (23, 3, D:7) a +0 club (24, -29, D:7) a +0 great sword a +0 robe (34, -1, D:7) a +0 pair of boots Level 8 of the Dungeon (6, 15, D:8) a +0 robe (9, 22, D:8) a +0 short sword a +0 cloak (15, 21, D:8) 2 poisoned darts (17, -6, D:8) a +0 long sword (25, 19, D:8) a +0 war axe (26, -11, D:8) 8 stones (28, 1, D:8) a +0 glaive +0 steam dragon scales (30, -12, D:8) a -1 spear of venom a +0 animal skin (34, 0, D:8) the +8 war axe of Watchfulness {flame, +Blink rElec rC+ Stlth-} rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. Stlth-: It makes you less stealthy. (38, -3, D:8) a +0 long sword (40, -10, D:8) a +0 ring mail (41, -6, D:8) a +0 hand axe (44, 4, D:8) a +0 scale mail (45, -13, D:8) a +0 long sword a +0 robe (45, 9, D:8) a +0 short sword (45, 10, D:8) a +0 dagger (46, -19, D:8) a +0 hand axe (47, -12, D:8) a +5 short sword a +0 robe (48, -10, D:8) a +2 flail a +0 robe (49, 7, D:8) a +0 dagger 5 poisoned darts (51, -19, D:8) a +0 flail (51, -18, D:8) a +0 morningstar (51, 5, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) 4 stones (30, -11, D:9) a +0 orcbow (33, 1, D:9) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (33, 5, D:9) a wolf corpse (skeletalised by now) (33, 6, D:9) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (37, 5, D:9) 2 darts of dispersal (37, 7, D:9) a +0 leather armour (56, 19, D:9) a wand of roots (3) (59, 22, D:9) a +3 great sword a +0 robe (61, 20, D:9) 17 gold pieces