Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11547781955822177123 77 Syis the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 3, 2024. Slain by a water moccasin (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:47 (1738 turns). Syis the Conjurer (Deep Elf Conjurer) Turns: 1738, Time: 00:02:47 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 14% Magic: 0/11 EV: 12 Int: 25 God: Gold: 118 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . j - +2 spear (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: mighty A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons j - a +2 spear of venom (weapon) Missiles f - a throwing net Armour a - a +0 robe (worn) Wands g - a wand of mindburst (21) i - a wand of polymorph (9) Scrolls c - a scroll of amnesia {unknown} d - 6 scrolls of identify {unknown} e - 3 scrolls of enchant weapon {unknown} h - a scroll of poison {unknown} k - a scroll of summoning {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.8 Conjurations + Level 1.5 Summonings + Level 1.7 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Call Canine Familiar Summ 12% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Passwall Erth 4% N/A 28% 3 Sigil of Binding Hex 4% N/A 28% 3 Swiftness Air 4% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History The rat moves out of view. A water moccasin comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Found 6 javelins. The water moccasin moves out of view. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The endoplasm quivers. You finish channelling your searing ray. The water moccasin hisses angrily. The searing ray hits the endoplasm! You kill the endoplasm! The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is heavily wounded. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you! The searing ray hits the water moccasin! The water moccasin is almost dead. You finish channelling your searing ray. The water moccasin bites you. The water moccasin bites you! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (almost dead, 66% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The water moccasin bites you. You die... ### #...#.......# .... ###.#.## .... #....# ..... #.###..# ....† #......### ...... ######....# ..(...#####....#..#.# ......S...........#.# ##@###.#.......# #.....#...#.### ##........#.# #.#..#####.. #.#.... .## #........ .# ######### ## You could see a water moccasin. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) 3 ball pythons A bat (D:2) 3 endoplasms A giant cockroach (D:1) 4 goblins 2 quokkas 3 frilled lizards 2 kobolds (D:2) A rat (D:3) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 353 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 459 | D:1 | Learned a level 2 spell: Searing Ray 814 | D:2 | Reached skill level 1 in Translocations 817 | D:2 | Reached skill level 1 in Summonings 817 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/10 1125 | D:2 | Reached XP level 4. HP: 23/24 MP: 7/11 1728 | D:3 | Noticed a water moccasin 1738 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_rooms, minmay_liquid_box D:2: layout_loops_ring, chequers_hall_statues_wall_a, minmay_misc_feat_tower D:3: minmay_bubble_buster, layout_basic, ebering_ghost_reflecting_pool, grunt_ministairs_1, small_statue_intersection Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.7 Dodging | 3 | 3.0 Summonings | 1 | 1.5 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 11 | || 11 Searing Ray | 10 | 9 || 19 Use: Potion | | 1 || 1 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 2 | || 2