Syis Level 1 of the Dungeon (0, 0, D:1) a flux talisman (6, 22, D:1) a +0 short sword (10, -5, D:1) a +0 club (11, 19, D:1) a +0 club (13, -2, D:1) a +0 whip (14, 10, D:1) 4 stones (18, 10, D:1) a +0 whip (26, -8, D:1) 6 stones (34, 3, D:1) a +0 club 3 stones (44, 18, D:1) 3 stones (46, 22, D:1) a +0 dagger (47, 22, D:1) 4 stones (55, -16, D:1) a +0 club Level 2 of the Dungeon [Shop] Muneboikk's Assorted Antiques a +2 pair of boots (429 gold) a +0 rapier (104 gold) the ring of Remuorghi {rElec rC++ AC+4 Dex+3 SInv} (2028 gold) [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. a wand of charming (6) (374 gold) a scroll of poison (104 gold) a +0 dagger (52 gold) a ring of ice (650 gold) (0, 0, D:2) a maw talisman (7, -12, D:2) 7 stones (7, -1, D:2) 3 poisoned darts (19, 0, D:2) a +0 club (20, -5, D:2) 5 stones (33, 0, D:2) 2 stones (36, -4, D:2) a +0 dagger (40, 2, D:2) 4 stones (41, -13, D:2) a +0 plate armour (46, -20, D:2) a +0 short sword 5 stones Level 3 of the Dungeon [Shop] The Oracle's Delphic Readings a scroll of revelation (90 gold) a scroll of teleportation (36 gold) a book of Touch (264 gold) a book of Dreams (288 gold) a scroll of fog (48 gold) a scroll of vulnerability (48 gold) a scroll of enchant armour (90 gold) a book of Armaments (432 gold) (3, 13, D:3) a +0 mace (3, 14, D:3) a +0 club a +0 dagger a +0 leather armour (6, 13, D:3) a +0 scale mail (27, 6, D:3) a +0 club (27, 16, D:3) a +0 dagger (27, 17, D:3) a +0 flail (28, 18, D:3) a +0 flail (38, 25, D:3) a +0 long sword (39, 34, D:3) 5 stones (46, 11, D:3) a +0 dagger (47, 20, D:3) a +0 leather armour (56, 11, D:3) a +0 short sword 4 stones (66, -23, D:3) a +0 mace Level 4 of the Dungeon [Shop] Iledej's Weapon Emporium a +0 battleaxe (71 gold) a +0 quarterstaff (44 gold) a +0 dagger (22 gold) a +0 dire flail (44 gold) a +0 sling (16 gold) a +1 battleaxe of venom (162 gold) a +0 short sword of electrocution (104 gold) a +2 hand axe of venom (171 gold) 4 stones (4 gold) 8 stones (8 gold) (18, -11, D:4) a +0 sling (31, -21, D:4) a +0 dagger (47, 9, D:4) a +0 dagger (51, -16, D:4) a -2 falchion (51, -14, D:4) a -1 club (53, -16, D:4) a -1 hand axe (53, -14, D:4) a -3 sling (56, 5, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 5 stones (12, 3, D:5) a +0 ring mail (12, 9, D:5) 9 stones (19, 19, D:5) a +2 heavy dire flail a +1 chain mail of cold resistance (22, 28, D:5) a +0 club (26, 16, D:5) the +2 scale mail of Kodir {rElec rPois Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. rPois: It protects you from poison (29, 40, D:5) a +0 robe (29, 41, D:5) 2 throwing nets (30, 39, D:5) a +0 club (30, 41, D:5) a +0 whip (30, 42, D:5) a +0 spear (31, 37, D:5) a +0 club a +0 robe (31, 39, D:5) a +0 trident a +0 leather armour (32, 43, D:5) a +0 spear a +0 hand axe (32, 44, D:5) a +0 spear a +0 club (36, 14, D:5) a +0 rapier 3 boomerangs a +0 scale mail (36, 15, D:5) a +0 club (36, 16, D:5) a +0 hand axe a +0 ring mail (37, 15, D:5) a +2 whip of freezing a +0 robe (38, 16, D:5) a +0 morningstar (39, 7, D:5) a +0 spear (40, 8, D:5) a +0 short sword a +0 leather armour a +0 club (40, 9, D:5) a +2 flail of protection (41, 8, D:5) a +0 spear (41, 9, D:5) a +2 trident of protection a +0 scale mail a +0 kite shield (42, 6, D:5) a +0 dagger a +0 leather armour (42, 9, D:5) a +0 whip (44, 15, D:5) a +0 robe (46, 3, D:5) a throwing net (46, 26, D:5) a +0 kite shield Level 6 of the Dungeon (10, 6, D:6) a +0 short sword (35, -12, D:6) a +0 giant club (62, 20, D:6) 4 darts of dispersal (66, 14, D:6) a +0 whip (69, -3, D:6) 5 stones Level 7 of the Dungeon (0, 0, D:7) an amulet of magic regeneration (2, 12, D:7) a +0 club (2, 14, D:7) a +0 dagger 2 boomerangs (2, 15, D:7) a +0 club (6, 3, D:7) a +0 club (8, 5, D:7) a +1 halberd of protection (8, 13, D:7) a +0 whip 5 stones (8, 14, D:7) a +0 short sword a curare-tipped dart (8, 15, D:7) a +0 short sword (8, 16, D:7) a +0 short sword a stone (8, 17, D:7) a +0 short sword (9, 5, D:7) a +0 flail (10, 6, D:7) a +0 club (30, -7, D:7) a +0 robe (43, -24, D:7) a +0 falchion (43, -17, D:7) a +0 helmet (47, 6, D:7) a +0 club a +0 scale mail Level 8 of the Dungeon (2, 20, D:8) 12 gold pieces (11, 20, D:8) a +0 flail a +0 leather armour a +0 scimitar a +0 plate armour (12, 20, D:8) a +0 whip an orc corpse (skeletalised by now) (14, 11, D:8) a +0 quarterstaff (15, -3, D:8) a +0 short sword (15, -2, D:8) a +0 leather armour a +1 dagger of venom (16, -4, D:8) a +0 club a +0 robe a +0 dagger (18, -7, D:8) a +0 robe a +0 dagger of draining (19, -7, D:8) a +0 whip a +0 robe a +0 dagger (19, -6, D:8) a +0 plate armour a +0 trident (20, -7, D:8) a +0 flail (21, -6, D:8) a +0 leather armour a +0 dagger (21, -5, D:8) a +0 trident (22, -5, D:8) a +0 club (23, -5, D:8) a +0 leather armour a +0 club (24, -7, D:8) a +0 leather armour a +0 club (24, -6, D:8) a +0 robe a +1 dagger of venom (26, -9, D:8) a +0 whip (26, -8, D:8) a +0 flail a +0 spear a +0 ring mail a +0 buckler (27, -11, D:8) a +0 club (27, -10, D:8) a +0 halberd (34, 10, D:8) 5 stones Level 1 of the Lair of Beasts (0, 0, Lair:1) a +2 buckler (9, -4, Lair:1) a book of Storms (16, -8, Lair:1) a water moccasin corpse (17, -6, Lair:1) a water moccasin corpse (20, -6, Lair:1) a wand of quicksilver (3)