Syis Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, -1, D:1) a rat corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (18, 10, D:1) a beast talisman (19, 13, D:1) a +0 quarterstaff (21, 13, D:1) a +0 dagger (22, 18, D:1) a +0 ring mail (24, -7, D:1) a +0 dagger (24, 1, D:1) a ball python skeleton (26, -9, D:1) a +0 robe (26, -2, D:1) a bat corpse (skeletalised by now) (35, -7, D:1) a bat corpse (skeletalised by now) (42, 20, D:1) 3 poisoned darts (46, 17, D:1) a +0 dagger (47, 8, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jamaarph's Antique Armour Shop a +0 leather armour (36 gold) a +0 scale mail of willpower (198 gold) the +2 robe of Past Mistakes {rPois Int+2 Archmagi} (721 gold) Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Archmagi: It increases the power of your magical spells. the +2 ring mail of the Ditch-Digger {-Tele rElec rPois} (453 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. a +0 buckler (81 gold) a +0 pair of gloves (81 gold) (0, 0, D:2) a +0 club (2, -44, D:2) an adder skeleton (11, -47, D:2) 8 stones (12, -23, D:2) a hobgoblin corpse (skeletalised by now) (13, -24, D:2) a +0 club (13, -23, D:2) a +0 falchion a +0 animal skin a +0 helmet a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (13, -21, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (14, -23, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (14, -22, D:2) a +0 club (14, -21, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (16, -9, D:2) 5 stones (18, -18, D:2) a +0 leather armour (20, -7, D:2) a rat skeleton (20, -5, D:2) a +0 scale mail (21, -25, D:2) a +0 dagger (23, -14, D:2) 2 stones (25, -38, D:2) a +0 dagger (28, -2, D:2) a +0 leather armour (29, -44, D:2) a +0 club a goblin corpse (skeletalised by now) (33, -7, D:2) a jackal skeleton (36, -19, D:2) 5 stones (37, 7, D:2) 5 stones (38, -37, D:2) a +0 dagger (39, -29, D:2) 7 stones (46, -45, D:2) a +0 hammer (47, -46, D:2) the +0 hammer of the Known World {pain, rElec Will+++ MP+10 Int-3} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. MP+10: It affects your magic capacity (+10). (48, -47, D:2) a +0 hammer (50, -31, D:2) a quokka skeleton (52, -47, D:2) a +0 hammer (54, -47, D:2) a +0 hammer (55, -48, D:2) a +0 hammer (60, -7, D:2) an adder skeleton (64, -8, D:2) 6 stones