Syis Level 1 of the Dungeon (3, 11, D:1) an orb of energy (4, 1, D:1) a frilled lizard corpse (skeletalised by now) (11, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (21, -12, D:1) a ball python corpse (skeletalised by now) (23, 20, D:1) a frilled lizard skeleton (23, 37, D:1) a rat corpse (skeletalised by now) (24, 5, D:1) a rat skeleton (27, -10, D:1) a +0 hand axe (28, 17, D:1) a ball python skeleton (32, 33, D:1) a +0 rapier (35, -6, D:1) a quokka corpse (skeletalised by now) (42, 0, D:1) a +0 club (44, 19, D:1) 5 stones (45, -1, D:1) a quill talisman (48, 9, D:1) a +0 dagger (52, 9, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +0 whip "Kopn" {holy, +Blink Dex+5 SInv Stlth-} +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (3, 29, D:2) a +0 spear (7, 38, D:2) 5 stones (17, 24, D:2) a bat skeleton (21, 11, D:2) 8 stones (37, 37, D:2) a +0 dagger (41, 4, D:2) 5 stones (42, -4, D:2) a +0 morningstar (56, 14, D:2) a +0 club a kobold corpse (skeletalised by now) (56, 15, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (57, 16, D:2) a +0 short sword 2 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 8, D:3) the quill talisman of Focus {Str+5} [quill talisman] Str+5: It affects your strength (+5). (1, 0, D:3) a +0 dagger (1, 1, D:3) a hobgoblin corpse (skeletalised by now) (7, 5, D:3) a jackal corpse (skeletalised by now) (7, 6, D:3) a +0 sling (8, 0, D:3) a jackal skeleton (8, 1, D:3) a +0 club (8, 2, D:3) a +0 dagger a goblin skeleton (8, 45, D:3) a +0 short sword (11, -4, D:3) a +0 sling (11, 8, D:3) a +0 sling a goblin skeleton (15, 33, D:3) a +0 club a +0 sling a goblin skeleton (21, 15, D:3) a +0 ring mail (22, 24, D:3) a bat skeleton (23, 30, D:3) 5 large rocks (24, 25, D:3) a rat skeleton (25, 26, D:3) a +0 flail an orc skeleton (27, 25, D:3) a +0 dagger a +0 chain mail an orc skeleton (29, 26, D:3) a +0 dagger a +0 chain mail an orc skeleton (34, 29, D:3) the inkwell talisman of Intercession {rN++ Str+3} [inkwell talisman] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (36, 27, D:3) a +0 dagger (42, 43, D:3) a +0 club (44, 28, D:3) a +0 leather armour (49, 16, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (0, 20, D:4) a +0 mace a +2 leather armour of willpower an orc skeleton (0, 21, D:4) a +0 dagger a +0 robe (1, -1, D:4) a +0 dagger a +0 dagger a +0 dagger a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (1, 20, D:4) a +0 dagger an orc skeleton (2, -2, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (2, -1, D:4) a +0 club a goblin corpse (skeletalised by now) (2, 0, D:4) a +0 dagger (2, 20, D:4) a +0 war axe a +0 leather armour an orc skeleton (18, -1, D:4) 4 stones (19, 4, D:4) a +0 giant club an ogre skeleton (19, 5, D:4) a +0 dagger a kobold skeleton (20, -16, D:4) an adder corpse (skeletalised by now) (22, 32, D:4) a ball python skeleton (24, 32, D:4) a hound skeleton (25, -3, D:4) a +0 rapier (26, -3, D:4) a +0 mace (26, 29, D:4) a quokka skeleton (26, 32, D:4) 2 poisoned darts (27, -3, D:4) a +0 orcbow (27, 19, D:4) a +0 dagger 4 poisoned darts a goblin skeleton (28, -3, D:4) a +0 sling (28, 23, D:4) a +0 short sword a kobold skeleton (29, -3, D:4) a +0 short sword (30, 20, D:4) a hobgoblin skeleton (36, 0, D:4) an iguana skeleton Level 5 of the Dungeon (0, 0, D:5) a +1 mace of protection (2, 25, D:5) 7 stones (3, 9, D:5) a black bear corpse (skeletalised by now) (8, 0, D:5) a +0 giant club a howler monkey corpse (skeletalised by now) (17, 9, D:5) an iguana skeleton (20, 33, D:5) a +0 shortbow the +0 robe "Esaim" {Harm Will- Regen+ Archmagi} Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Archmagi: It increases the power of your magical spells. (21, 29, D:5) a +0 orcbow (21, 32, D:5) a +0 hand axe a +0 hand axe a +0 club a +0 club an orc skeleton an orc skeleton an orc skeleton (21, 33, D:5) a +0 mace (23, 22, D:5) a spider talisman (26, -1, D:5) a +0 dagger (26, 6, D:5) a +0 dagger a +0 robe an orc skeleton (27, 0, D:5) a +0 club a +0 leather armour (27, 5, D:5) a +0 whip (27, 6, D:5) a +0 dagger of venom a +0 ring mail an orc skeleton Level 6 of the Dungeon (6, 15, D:6) a +0 quarterstaff (9, 18, D:6) a stone (11, 14, D:6) a +0 robe (11, 15, D:6) a +0 scale mail (12, 26, D:6) a +0 robe (29, -17, D:6) a +0 ring mail (34, 13, D:6) a water moccasin skeleton (35, -1, D:6) a +0 shortbow (35, 13, D:6) a +0 ring mail a +0 short sword of draining (37, 13, D:6) a +0 robe a +0 dagger (38, 7, D:6) a +0 club a gnoll skeleton (39, 7, D:6) a +0 halberd a +0 whip a +0 robe a +0 whip of flaming a gnoll skeleton a gnoll skeleton Level 7 of the Dungeon (3, 2, D:7) 6 gold pieces a +0 dagger a +0 cloak a wand of roots (8) (5, -1, D:7) a +0 mace 3 boomerangs an orc corpse (5, 0, D:7) a +0 trident a +0 chain mail an orc corpse (6, -1, D:7) a +0 dagger an orc corpse (9, 1, D:7) a +2 heavy orcbow (still there?) a centaur corpse (still there?) (9, 2, D:7) 3 flux baubles (10, -6, D:7) 7 gold pieces the Ecumenical Temple