SynTha Level 1 of the Dungeon [Shop] Karar's General Store a box of beasts (400 gold) 17 sling bullets (85 gold) a +0 club (10 gold) a scroll of enchant weapon (75 gold) a book of Beasts (380 gold) a book of Touch (260 gold) 16 stones (16 gold) a +0 whip (25 gold) [Shop] Myschu Tyjoaf's Antique Weapon Shoppe a +0 spear (90 gold) a +2 vampiric hand axe (630 gold) a +0 mace (90 gold) the +8 arbalest of Sandy Integrity {speed, rN+} (1941 gold) Attacks with this weapon are significantly faster. rN: It protects you from negative energy. a +0 rapier (120 gold) the +5 lajatang "Cextir" {vamp, rF+} (2520 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. a +0 hand axe (90 gold) [Shop] Iffack's General Store 30 stones (30 gold) a +0 robe (7 gold) a scroll of teleportation (30 gold) a +0 pair of boots (45 gold) 17 arrows (34 gold) a +0 leather armour (20 gold) a +0 club (10 gold) a scroll of amnesia (35 gold) 14 bolts (28 gold) [Shop] Dysir's General Store a throwing net (39 gold) a +0 long sword (45 gold) a scroll of blinking (97 gold) a +6 ring of dexterity (760 gold) a +0 dagger (26 gold) 2 poisoned darts (10 gold) a potion of curing (39 gold) a There-And-Back Book (390 gold) a ring of fire (325 gold) a +0 dagger (26 gold) a potion of brilliance (52 gold) [Shop] Xibrax's Weapon Shoppe a +3 battleaxe of draining (287 gold) a +0 short sword (30 gold) a +0 hunting sling (15 gold) a +0 antimagic whip (95 gold) a +0 hunting sling (15 gold) 11 arrows (22 gold) a +0 dagger (20 gold) (5, -4, D:1) a +0 club (12, -20, D:1) a +0 dagger (17, -20, D:1) 17 bolts (26, -27, D:1) 28 bolts (31, -36, D:1) a +0 dagger (33, -19, D:1) a +0 robe (33, 3, D:1) a +0 dagger (41, -25, D:1) 26 stones (42, -32, D:1) a staff of death (45, -49, D:1) a +0 ring mail a +0 animal skin (45, -39, D:1) a +0 dagger (45, -38, D:1) a +0 club Level 2 of the Dungeon (2, -24, D:2) a +0 dagger (4, -8, D:2) a +0 short sword 2 stones (20, -29, D:2) 19 stones (26, -17, D:2) a +0 dagger (31, -25, D:2) a +0 robe (32, -26, D:2) 15 stones (35, -20, D:2) a +0 club a +0 hunting sling 16 stones a +0 dagger a +0 dagger (36, -18, D:2) a +0 club a +1 animal skin a +0 helmet (44, -23, D:2) 11 stones (48, -20, D:2) a +0 ring mail (49, -20, D:2) a +0 quarterstaff (51, -18, D:2) a +0 trident a +0 chain mail (53, -51, D:2) a +0 dagger a +1 robe of willpower Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (skeletalised by now) (1, -10, D:3) a +0 short sword a stone (10, 21, D:3) a +0 short sword 5 poisoned darts (12, -11, D:3) a +0 short sword (12, 16, D:3) a +0 ring mail (13, 6, D:3) a +0 robe (13, 12, D:3) a +0 dagger a +0 robe (14, 9, D:3) a +0 ring mail a +0 mace (15, 12, D:3) a +0 short sword (18, 3, D:3) a +0 dagger (21, -15, D:3) a worm corpse (24, -6, D:3) 17 sling bullets (29, -15, D:3) a +0 short sword (33, -3, D:3) 10 sling bullets (36, -2, D:3) a +0 dagger (37, -4, D:3) a +0 dagger (37, -2, D:3) a +0 dagger (38, -2, D:3) a +0 robe a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace a +0 leather armour an orc corpse (0, 1, D:4) an adder corpse (10, -5, D:4) a +0 whip 5 stones (15, 8, D:4) a +0 mace (20, 8, D:4) a +0 robe (23, 5, D:4) a +0 ring mail