Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (0, 3, D:1) a +0 club (4, 4, D:1) a +0 spear (11, 13, D:1) a +0 club (14, 5, D:1) a +0 short sword a kobold skeleton (16, 24, D:1) a bat corpse (skeletalised by now) (20, 15, D:1) a +0 dagger a frilled lizard skeleton (24, 18, D:1) a +0 ring mail (27, 20, D:1) a +0 short sword (27, 33, D:1) 8 stones (34, 32, D:1) 7 stones (38, 28, D:1) a bat skeleton a bat skeleton (38, 29, D:1) a bat skeleton (39, 3, D:1) a quokka corpse (skeletalised by now) (39, 4, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (52, 8, D:1) a quokka corpse (skeletalised by now) (57, 19, D:1) a +0 barding (57, 22, D:1) a hobgoblin corpse (skeletalised by now) (57, 25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a frilled lizard skeleton (10, -2, D:2) a +0 whip (12, -19, D:2) a stone (13, -32, D:2) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (19, 2, D:2) a +0 flail (19, 9, D:2) an adder skeleton (20, 6, D:2) an adder skeleton (21, 2, D:2) a staff of earth (23, -20, D:2) a +0 club a goblin skeleton (24, -20, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (27, -10, D:2) a +0 hand axe (27, 26, D:2) a +0 robe (28, -4, D:2) a +0 trident (32, 3, D:2) a rat corpse (skeletalised by now) (38, -6, D:2) a +0 dagger a +0 leather armour a kobold corpse (skeletalised by now) (39, -4, D:2) a +0 leather armour (49, -13, D:2) a rat corpse (skeletalised by now) (49, -10, D:2) a +0 dagger a stone Level 3 of the Dungeon (0, 0, D:3) an adder corpse (1, 2, D:3) a +0 leather armour (4, 8, D:3) a hobgoblin corpse (6, 22, D:3) a scroll of fog (8, 8, D:3) a +0 leather armour