Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (2, -12, D:1) a +0 short sword 5 stones (11, -24, D:1) a bat skeleton (15, -36, D:1) a +0 chain mail (20, 23, D:1) a +0 dagger (22, -4, D:1) a +0 leather armour (23, -38, D:1) a rat corpse (skeletalised by now) (27, 4, D:1) a hobgoblin skeleton (38, -36, D:1) a bat corpse (skeletalised by now) (41, -33, D:1) 6 stones (41, -20, D:1) a rat corpse (skeletalised by now) (44, -33, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (4, 26, D:2) a +0 short sword (10, 13, D:2) a +0 whip (17, 21, D:2) 5 stones (19, -8, D:2) a bat corpse (skeletalised by now) (19, -4, D:2) a +0 club a goblin corpse (skeletalised by now) (24, 29, D:2) 6 stones (25, 14, D:2) a +0 dagger (27, 7, D:2) a quokka corpse (skeletalised by now) (29, 34, D:2) a +0 dagger a kobold corpse (skeletalised by now) (36, 16, D:2) a +0 short sword (41, 26, D:2) a +0 club a goblin skeleton (47, 2, D:2) a +0 club (53, 14, D:2) a frilled lizard corpse (skeletalised by now) (55, 7, D:2) a +0 club Level 3 of the Dungeon (1, 3, D:3) a jackal corpse (1, 4, D:3) a jackal corpse (2, 3, D:3) a jackal corpse (7, -19, D:3) 12 gold pieces (9, -19, D:3) a +0 sling (12, -21, D:3) a +0 sling a goblin corpse