Syneil Level 1 of the Dungeon (0, 0, D:1) an amulet of guardian spirit (8, -34, D:1) a +0 hand axe (11, -8, D:1) 5 stones (16, -11, D:1) 5 stones (24, -33, D:1) a +0 whip (25, -33, D:1) a +0 flail (25, 8, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 0, D:1) a bat corpse (skeletalised by now) (38, -14, D:1) 5 stones (43, -37, D:1) a +0 leather armour (44, -29, D:1) a +0 whip (46, 6, D:1) a hobgoblin corpse (skeletalised by now) (51, 1, D:1) 4 stones (57, -31, D:1) a +0 dagger (57, -20, D:1) a +0 dagger (59, -37, D:1) a +0 club (61, -30, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon