Syneil Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, -44, D:1) a +0 club (7, -1, D:1) a +0 sling (8, -19, D:1) a +0 mace (10, -1, D:1) a +0 leather armour (11, -4, D:1) a rat corpse (skeletalised by now) (13, -30, D:1) a ball python corpse (skeletalised by now) (19, -38, D:1) a ball python skeleton (27, -38, D:1) a rat skeleton (33, -48, D:1) a +0 short sword (33, -15, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (34, -48, D:1) a jackal corpse (skeletalised by now) (35, -44, D:1) a jackal corpse (skeletalised by now) (37, -15, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (51, -14, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 flail (1, 27, D:2) a ball python corpse (skeletalised by now) (3, 3, D:2) a +0 kite shield (3, 28, D:2) a +0 spear (4, 26, D:2) a +0 club a gnoll skeleton (5, 27, D:2) a ball python skeleton (6, 29, D:2) a +0 club (11, 34, D:2) a +0 whip a gnoll skeleton (13, 2, D:2) a quokka corpse (skeletalised by now) (18, -3, D:2) a +0 ring mail (23, 31, D:2) a +0 club (24, 32, D:2) a rat skeleton (31, -4, D:2) a +0 club (32, 33, D:2) a +0 cloak (37, 25, D:2) a dragon-blood talisman (39, -6, D:2) a +0 shortbow (40, 32, D:2) a +0 club (41, 8, D:2) a jackal corpse (skeletalised by now) (51, 6, D:2) 6 stones (53, 9, D:2) a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) a ribbon worm corpse an adder corpse (skeletalised by now) a sewer (0, 0, Sewer) a rat corpse (1, 1, Sewer) a river rat corpse (4, -3, Sewer) a potion of ambrosia (5, -3, Sewer) a scroll of identify (6, -3, Sewer) a poisoned dart a potion of attraction (7, -3, Sewer) a scroll of teleportation (8, -3, Sewer) a scroll of enchant weapon (9, 1, Sewer) a river rat corpse (11, -5, Sewer) a rat corpse (13, -2, Sewer) a rat corpse