Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 34, D:1) a +0 leather armour (3, 26, D:1) a +0 war axe (16, -3, D:1) a +0 whip (21, 42, D:1) a +0 club 4 stones a kobold skeleton (26, -2, D:1) a +0 dagger (26, 6, D:1) a ball python corpse (skeletalised by now) (30, -1, D:1) 2 stones (35, 34, D:1) a +0 dagger 4 stones (35, 45, D:1) 9 stones (38, 15, D:1) a +0 short sword 4 stones a jackal corpse (skeletalised by now) (38, 44, D:1) a +0 club a goblin skeleton (41, 40, D:1) a +0 chain mail (44, 17, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a stone (7, 26, D:2) a rat corpse (skeletalised by now) (8, 10, D:2) a bat skeleton (14, -3, D:2) a +0 dagger a +0 sling (14, 2, D:2) 3 stones (18, 40, D:2) a +0 club (32, 3, D:2) a +0 hand axe (39, 15, D:2) a bat corpse (skeletalised by now) (47, 27, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (47, 28, D:2) the +2 hammer "Cainoeg" {freeze, rElec rC++ Dex-2} Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (48, 8, D:2) a +0 chain mail (52, -3, D:2) a bat corpse (skeletalised by now) (52, 9, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (2, 1, D:3) a giant cockroach corpse (12, -30, D:3) a staff of fire (29, -3, D:3) a +0 leather armour a sewer (0, 0, Sewer) a +0 short sword a +0 short sword 3 stones (3, 0, Sewer) a giant cockroach corpse (8, -2, Sewer) a +0 club a kobold corpse (15, 11, Sewer) a +0 short sword a kobold corpse