Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (3, -20, D:1) 4 stones (11, -37, D:1) a +0 quarterstaff (22, -6, D:1) a rat corpse (skeletalised by now) (43, -39, D:1) a +0 robe (58, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (5, 13, D:2) 2 poisoned darts (6, -1, D:2) 5 stones (6, 7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 21, D:2) a hobgoblin corpse (skeletalised by now) (14, 21, D:2) a +0 hand axe (20, 29, D:2) a +0 club a goblin corpse (skeletalised by now) (21, 29, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (27, 8, D:2) a +0 club (29, 15, D:2) a +0 whip a kobold corpse (skeletalised by now) (30, 16, D:2) a bat skeleton (32, 18, D:2) a +0 whip (33, 18, D:2) a ball python skeleton (35, 9, D:2) a ball python skeleton (35, 29, D:2) 9 stones (36, 29, D:2) a +0 dagger a goblin corpse (skeletalised by now) (50, 22, D:2) a +0 whip a kobold skeleton (51, 26, D:2) 2 poisoned darts (56, 24, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -1, D:3) a +0 club a +0 leather armour