Syneil Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (9, -21, D:1) a rat corpse (skeletalised by now) (20, 38, D:1) a +0 sling (30, 20, D:1) a +0 dagger (42, -18, D:1) 6 stones (44, -14, D:1) a +0 short sword a kobold corpse (skeletalised by now) (47, 22, D:1) 6 stones (48, -2, D:1) a +0 dagger (50, 26, D:1) a +0 club (52, -19, D:1) a +0 ring mail (56, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (2, -29, D:2) 9 stones (5, -35, D:2) a +0 short sword (28, 3, D:2) 4 stones (29, -5, D:2) a +0 sling (33, -22, D:2) a +0 leather armour (41, -31, D:2) a +0 club a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 9, D:3) 5 stones (4, 18, D:3) a +0 club a goblin corpse (6, 5, D:3) a +3 spear (12, 3, D:3) 5 datura-tipped darts (35, 5, D:3) a +0 scale mail (39, -8, D:3) a poisoned dart (40, -9, D:3) 2 poisoned darts (40, -7, D:3) a poisoned dart (40, -5, D:3) a +0 short sword a +0 leather armour (41, 0, D:3) a poisoned dart (41, 1, D:3) a poisoned dart (41, 3, D:3) a javelin (42, -5, D:3) 6 boomerangs (42, -2, D:3) 6 gold pieces (42, 0, D:3) a javelin