Syneil Level 1 of the Dungeon [Shop] Rottoy's Antique Weapon Shop a +0 whip (70 gold) a +0 club (28 gold) a +1 whip of venom (280 gold) a +0 mace (84 gold) a +0 flail of protection (173 gold) a +1 great sword of holy wrath (523 gold) a +0 club (28 gold) a +0 short sword (84 gold) a +0 mace (84 gold) a +0 dagger (56 gold) a +0 great sword (182 gold) a +0 sling (42 gold) [Shop] Kiaw's Weapon Emporium 7 stones (9 gold) a +0 dagger (28 gold) 5 atropa-tipped darts (63 gold) a +0 sling (21 gold) a +0 spear (42 gold) a +0 short sword (42 gold) a +0 mace (42 gold) a +0 dagger (28 gold) a throwing net (42 gold) (0, 0, D:1) 6 stones (3, 9, D:1) a ring of poison resistance (13, 24, D:1) a bat corpse (skeletalised by now) (13, 26, D:1) a +0 club (14, 30, D:1) a +0 club (25, 22, D:1) a +0 dagger (27, 31, D:1) a ball python skeleton (29, 29, D:1) a +0 dagger a goblin skeleton (31, 27, D:1) a jackal skeleton (32, 15, D:1) 4 stones (32, 26, D:1) a bat skeleton a jackal skeleton (35, 2, D:1) a ball python skeleton (39, 6, D:1) a quokka skeleton (41, 28, D:1) a maw talisman (42, 5, D:1) 4 stones (47, 27, D:1) a +0 dagger (49, 4, D:1) a +0 dagger (56, 25, D:1) a +0 club Level 2 of the Dungeon [Shop] Ixism's Magic Scroll Shoppe a scroll of enchant armour (75 gold) a scroll of blinking (75 gold) a scroll of vulnerability (40 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of identify (20 gold) a scroll of blinking (75 gold) [Shop] Jypomou's General Store a scroll of amnesia (44 gold) a scroll of amnesia (44 gold) a potion of magic (88 gold) a +0 pair of boots (49 gold) a scroll of identify (22 gold) 5 stones (5 gold) [Shop] Pabepn's Armour Boutique a +0 helmet (58 gold) a +0 helmet (58 gold) a +0 helmet (58 gold) the +1 leather armour of Exko Vopp {*Corrode +Inv rPois rN+++} (527 gold) rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. a +2 helmet of intelligence (279 gold) a +0 ring mail (52 gold) a +2 robe of willpower (230 gold) a +0 chain mail (58 gold) the +3 pair of seven-league boots {Rampage+∞} (520 gold) Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (0, 0, D:2) 6 stones (0, 14, D:2) a +0 dagger (1, 19, D:2) a +0 short sword 5 stones (3, 28, D:2) a bat corpse (skeletalised by now) (18, 18, D:2) 5 stones (19, 15, D:2) a ball python skeleton (27, 28, D:2) a +0 scale mail (29, 44, D:2) a +0 leather armour (30, -2, D:2) a rat skeleton (31, 33, D:2) a +0 dagger a goblin skeleton (32, 34, D:2) a hobgoblin skeleton (32, 35, D:2) a quokka skeleton (35, -1, D:2) a quokka skeleton (36, 33, D:2) 4 poisoned darts a +0 short sword (45, 1, D:2) a +0 long sword (59, 1, D:2) a +2 dagger of venom Level 3 of the Dungeon (9, 25, D:3) a hobgoblin skeleton (10, 32, D:3) a quokka skeleton (13, 17, D:3) an amulet of guardian spirit (27, 20, D:3) a +0 hand axe a +0 club an orc skeleton (27, 23, D:3) a +0 leather armour a +0 club a +0 trident an orc skeleton an orc skeleton (29, -3, D:3) a bat skeleton (30, -1, D:3) a +0 robe (30, 3, D:3) a +0 long sword (31, 4, D:3) a +0 morningstar (33, 33, D:3) a +0 mace (37, 15, D:3) a +0 trident (40, -26, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 hand axe a +0 ring mail (40, -19, D:3) a +0 war axe (44, -26, D:3) a +0 flail (50, 31, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (2, 0, D:4) a +0 dagger