Syneil Level 1 of the Dungeon (0, 0, D:1) 5 stones (2, 11, D:1) a frilled lizard corpse (skeletalised by now) (4, 30, D:1) a rat corpse (skeletalised by now) (5, 30, D:1) a rat corpse (skeletalised by now) (6, 20, D:1) a frilled lizard corpse (skeletalised by now) (7, 38, D:1) a +0 flail (10, 7, D:1) a +2 spear of distortion {!w} (12, 25, D:1) a +0 sling (13, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (14, -2, D:1) a rat corpse (skeletalised by now) (22, 21, D:1) 5 stones (23, 23, D:1) a +0 short sword (28, 24, D:1) a +0 dagger (29, 25, D:1) 8 stones (30, 21, D:1) a +0 leather armour (31, 39, D:1) a rat skeleton (34, 4, D:1) 9 stones (37, 13, D:1) a quokka corpse (skeletalised by now) (37, 16, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, -2, D:1) a +0 dagger (44, 6, D:1) 2 stones (44, 38, D:1) a +0 dagger (45, 25, D:1) a rat corpse (skeletalised by now) (45, 36, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (6, -11, D:2) a +0 club (6, -9, D:2) a +0 whip (9, -27, D:2) a +0 war axe (10, -1, D:2) an adder skeleton (16, 0, D:2) 2 stones (21, -33, D:2) a +0 leather armour (23, -7, D:2) a +0 robe (31, -24, D:2) a frilled lizard corpse (skeletalised by now) (31, -1, D:2) a frilled lizard corpse (skeletalised by now) (32, -25, D:2) a +0 plate armour (38, -1, D:2) a ball python skeleton (41, -2, D:2) 6 large rocks (43, 2, D:2) a ball python corpse (skeletalised by now) (47, -4, D:2) a blade talisman (47, -3, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) a sewer (0, 0, Sewer) a +0 dagger a +0 short sword 5 poisoned darts a +0 whip a kobold corpse (1, -12, Sewer) a +0 short sword a kobold corpse (1, -1, Sewer) a +0 dagger 2 stones (1, 0, Sewer) a +2 dagger of protection 3 poisoned darts (2, -15, Sewer) a +0 short sword a kobold corpse (2, -13, Sewer) a +0 whip (2, 4, Sewer) a +0 short sword 2 stones (4, 0, Sewer) a +0 dagger a kobold corpse (14, -21, Sewer) a +0 whip