Syneil Level 1 of the Dungeon (0, 0, D:1) a flux talisman (1, -10, D:1) a +0 robe (2, -16, D:1) a +0 club 2 stones (3, -16, D:1) a rat corpse (skeletalised by now) (3, 2, D:1) a +0 leather armour (8, 1, D:1) a rat corpse (skeletalised by now) (10, 8, D:1) a +0 sling (12, 2, D:1) a quokka corpse (skeletalised by now) (16, -2, D:1) a ball python corpse (skeletalised by now) (22, 8, D:1) a kobold corpse (skeletalised by now) (24, -13, D:1) 5 stones (29, -2, D:1) a +0 dagger (30, 1, D:1) a +0 mace (36, -15, D:1) a ball python corpse (skeletalised by now) (38, -20, D:1) a rat corpse (skeletalised by now) (40, 3, D:1) a +0 leather armour (48, 1, D:1) a +0 broad axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -23, D:2) a +0 mace (8, 11, D:2) a +2 vampiric dagger a goblin skeleton (11, 18, D:2) a +0 club (14, -8, D:2) a rat skeleton (16, -7, D:2) a +0 spear (18, -21, D:2) a +0 dagger (30, -11, D:2) a frilled lizard skeleton (32, 0, D:2) a ball python skeleton (39, 28, D:2) 5 stones (46, -4, D:2) a ball python corpse (skeletalised by now) (48, -11, D:2) a +0 dagger (53, 2, D:2) a ball python skeleton (62, 3, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a rat corpse (skeletalised by now) (1, 3, D:3) a +0 dagger a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (6, 2, D:3) a bat corpse (skeletalised by now) (8, 2, D:3) a +0 leather armour (17, 1, D:3) a ball python corpse (skeletalised by now) (19, 2, D:3) a +0 short sword an orc corpse (skeletalised by now) (25, 3, D:3) a +0 hand axe of distortion {!w} (29, 23, D:3) 6 stones (47, 8, D:3) a rat corpse (53, 28, D:3) a +0 leather armour (55, -6, D:3) a +0 mace (56, 17, D:3) a quokka skeleton (56, 29, D:3) a +0 whip 5 stones a kobold skeleton (58, 31, D:3) a +0 club a +0 leather armour a +0 war axe an orc skeleton (59, 31, D:3) a +0 club (66, 27, D:3) a +0 ring mail (67, 9, D:3) a quokka corpse (skeletalised by now)