Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (1, -7, D:1) a +0 ring mail (7, -24, D:1) 5 stones (7, -15, D:1) a +0 mace (10, 1, D:1) a bat corpse (skeletalised by now) (15, -8, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, -20, D:1) a +0 club 3 poisoned darts a kobold corpse (skeletalised by now) (17, -16, D:1) a +0 leather armour (18, -20, D:1) a jackal corpse (skeletalised by now) a ball python corpse (skeletalised by now) (19, -20, D:1) a +0 dagger 2 stones a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (22, -16, D:1) 3 poisoned darts (22, -1, D:1) a bat corpse (skeletalised by now) (31, -9, D:1) a +0 dagger (35, -11, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) a +2 heavy mace (still there?) a +0 animal skin (still there?) the +2 helmet "Lidghag" {rPois rCorr} (still there?) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 club (still there?) a +0 club (still there?) a hobgoblin corpse (still there?) a goblin corpse (still there?) a hobgoblin corpse (still there?) (3, -4, D:2) a +0 club (5, -10, D:2) a hobgoblin corpse (12, -10, D:2) a +0 short sword a +0 scale mail the human corpse of Terence (15, -17, D:2) a ribbon worm corpse (16, -13, D:2) a quokka corpse (31, 0, D:2) an adder corpse (skeletalised by now)