Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 18, D:1) a +0 whip a kobold corpse (skeletalised by now) (4, 38, D:1) a ball python corpse (skeletalised by now) (8, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (13, 25, D:1) a +0 club a goblin skeleton (13, 33, D:1) a +0 scale mail (16, 37, D:1) a jackal skeleton (16, 39, D:1) a jackal skeleton (19, -5, D:1) a bat corpse (skeletalised by now) (25, 26, D:1) a serpent talisman (26, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (33, 21, D:1) 2 stones (40, 45, D:1) a bat corpse (skeletalised by now) (41, 12, D:1) a +0 mace (43, 41, D:1) a frilled lizard corpse (skeletalised by now) (44, 48, D:1) a ball python corpse (skeletalised by now) (47, 20, D:1) a +0 short sword (54, -5, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a potion of curing (5, 5, D:2) a +0 dagger a goblin corpse