Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 0, D:1) a +0 short sword a stone a +0 dagger a kobold corpse (skeletalised by now) (2, 7, D:1) a ball python corpse (skeletalised by now) (5, -11, D:1) a quokka skeleton (9, 10, D:1) a rat corpse (skeletalised by now) (18, -8, D:1) a stone (20, -23, D:1) a rat corpse (skeletalised by now) (24, 8, D:1) a rat corpse (skeletalised by now) (31, 19, D:1) a frilled lizard skeleton (40, -16, D:1) a +0 club (47, 29, D:1) a hobgoblin corpse (skeletalised by now) (53, 30, D:1) 8 stones (56, 20, D:1) a +0 hand axe (60, 14, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton a hobgoblin skeleton (2, 0, D:2) a bat skeleton (5, -22, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (6, 7, D:2) a +2 rapier of distortion {!w} (9, 3, D:2) a +0 leather armour (10, -20, D:2) a +0 halberd (10, -18, D:2) a +0 club a gnoll corpse (skeletalised by now) (11, -19, D:2) a +0 flail (11, 8, D:2) a hobgoblin corpse (skeletalised by now) (12, 7, D:2) a +0 spear a gnoll corpse (skeletalised by now) (12, 8, D:2) a +0 whip (13, 8, D:2) a +0 spear a gnoll corpse (skeletalised by now) (24, 5, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a rat corpse a giant cockroach corpse (19, -1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, -19, D:3) a +0 club a kobold corpse (skeletalised by now) a sewer (0, 0, Sewer) a potion of degeneration (1, -1, Sewer) a scroll of teleportation (1, 0, Sewer) a scroll of blinking (2, 0, Sewer) a scroll of blinking (3, -1, Sewer) a potion of haste (3, 0, Sewer) a scroll of identify (4, 0, Sewer) a potion of might (6, 4, Sewer) a rat corpse a rat corpse a river rat corpse (7, -2, Sewer) a rat corpse