Dungeon Crawl Stone Soup version 0.32-a0-1100-ga94dba6d8c (webtiles) character file. Game seed: 10412691673529133042 66 Syneil the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on May 9, 2024. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (870 turns). Syneil the Magician (Djinni Conjurer) Turns: 870, Time: 00:02:21 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 37% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} e - a scroll of immolation {unknown} f - a scroll of teleportation {unknown} Potions c - 2 potions of haste {@q3} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes Level 0.0 Charms + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations Level 0.0 Transmutations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Sting Conj/Alch 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You're too confused to move! Sigmund gestures at you while chanting. You are more confused. You bump into the rock wall. Sigmund casts a spell at you. You are more confused. Your magical contamination has completely faded away. You bump into the rock wall. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe! You bump into the rock wall. You bump into the rock wall. You're too confused to move! Sigmund misses you. You bump into the rock wall. You bump into the rock wall. Sigmund misses you. You bump into the rock wall. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe! You bump into the rock wall. You're too confused to move! Sigmund hits you from afar with a +0 scythe! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You bump into the rock wall. You bump into the rock wall. Sigmund casts a spell at you. You resist with some effort. You're too confused to move! Sigmund hits you from afar with a +0 scythe. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You bump into the rock wall. Sigmund laughs darkly. Sigmund attacks as he pursues you! Sigmund misses you. You bump into the rock wall. You're too confused to move! You bump into the rock wall. You feel less confused. Sigmund closely misses you. Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (73% to hit) The sting hits Sigmund. Sigmund is poisoned. * * * LOW HITPOINT WARNING * * * Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, poisoned, 73% to hit) The sting hits Sigmund. Sigmund looks even sicker. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ### ### ###.##############.# ..#.........@.@....# #.#.##############.# #.#.# #.# #†#.# #.# ##### #.#.# #.######...### ###.#.# #.#........'.. ......# #.#.####...### ###.### #######.#.####...# ... .........>......## You could see Sigmund (very poisoned). Vanquished Creatures 2 adders (D:2) 3 dart slugs 5 ball pythons (D:1) 5 bats 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 3 hobgoblins 2 jackals (D:2) 2 kobolds 2 quokkas 4 frilled lizards 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syneil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Syneil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 45 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 220 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 220 | D:1 | Learned a level 1 spell: Sting 486 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 527 | D:2 | Noticed Sigmund 870 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, minmay_misc_feat_plants, nrook_mini_vaults D:2: layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 24 || 73 Searing Ray | 2 | || 2 Sting | | 2 || 2 Use: Potion | | 1 || 1 Armour: Robe | 2 | 6 || 8 Dodge: Dodged | 4 | 4 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 858 | 854 | 4 | 90 | 579 | 2 | 429.0 | Dungeon | 858 | 854 | 4 | 90 | 579 | 2 | 429.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 456 daAuts D:1: 402 daAuts