Syneil Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (12, 1, D:1) a +0 leather armour (22, -17, D:1) 4 stones (33, 7, D:1) 5 boomerangs (44, -22, D:1) a +0 cloak (47, 7, D:1) a +0 whip (47, 14, D:1) a +0 dagger (49, 19, D:1) a jackal skeleton (50, 19, D:1) a jackal skeleton (61, 27, D:1) 7 stones (65, 4, D:1) a +0 robe (65, 5, D:1) a rat skeleton (65, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) an adder corpse (9, -16, D:2) a frilled lizard corpse (18, -11, D:2) a +0 club (19, -12, D:2) a +0 club a goblin corpse (21, -15, D:2) a +0 dagger a goblin corpse (21, -13, D:2) a +0 dagger (22, -16, D:2) a +0 club (still there?) a +0 sling (still there?) a +0 club (still there?) a +0 club (still there?) a +0 club (still there?) a +1 dagger of venom (still there?) a +0 club (still there?) a goblin corpse (still there?) a goblin corpse (still there?) a goblin corpse (still there?) a goblin corpse (still there?) (22, -15, D:2) a +0 dagger a +0 sling a +0 dagger (26, -10, D:2) a +0 dagger (28, -15, D:2) a poisoned dart