Dungeon Crawl Stone Soup version 0.32-a0-1160-g066ad49fd8 (webtiles) character file. Game seed: 13892177083378457094 66 Syneil the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 14, 2024. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1142 turns). Syneil the Magician (Djinni Conjurer) Turns: 1142, Time: 00:01:34 Health: -1/31 AC: 3 Str: 6 XL: 4 Next: 37% Gold: 89 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 helmet (worn) (You found it on level 1 of the Dungeon) Scrolls e - 2 scrolls of fog {unknown} f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} Potions b - 2 potions of mutation {unknown} d - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations + Level 4.7 Hexes Level 0.0 Charms + Level 4.7 Summonings + Level 4.7 Necromancy + Level 4.7 Translocations Level 0.0 Transmutations + Level 4.7 Fire Magic + Level 4.7 Ice Magic + Level 4.7 Air Magic + Level 4.7 Earth Magic + Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Necrotise Necr 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel clever. A quokka and a ball python come into view. You see here a scroll labelled MEMOIT WIPRU. There are monsters nearby! The magic dart hits the quokka. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. You kill the quokka! The magic dart hits the ball python! You kill the ball python! You start resting. g - a scroll labelled MEMOIT WIPRU A quokka comes into view. The magic dart hits the quokka. The magic dart hits the quokka. You kill the quokka! Found a ring mail. Found 3 gold pieces. You now have 89 gold pieces (gained 3). You reach down and open the door. A gnoll comes into view. It is wielding a +0 flail. Found a silvery potion. Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll. (Press . to maintain the ray.) You hear a shout! A gnoll comes into view. It is wielding a +0 whip. The searing ray hits the gnoll. The gnoll misses you. The searing ray hits the gnoll! The gnoll closely misses you. The searing ray hits the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 flail. Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The gnoll hits you with a +0 whip. You die... ... #######..... #........... #.......#.# #......[..###♣♣ #........♣.P.♣♣ #........♣..PP# #####..........♣@## ...............P#g.!.+ .######...##..#.♣##.## .#...........♣.P.♣ ## .##.###...#..#.†♣.♣. . .##.# #...#.....♣♣.♣P .##.# #...#..#...♣..♣ .##.#######..#....♣.♣ ♣.♣ .##.#..........♣.♣♣.♣.♣.. ♣. You could see a gnoll. Vanquished Creatures 2 adders (D:2) 2 gnolls 4 ball pythons 2 bats (D:1) 2 endoplasms 2 giant cockroaches 3 goblins (D:1) 4 hobgoblins 2 quokkas (D:2) A frilled lizard (D:2) A kobold (D:2) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syneil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Syneil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Noticed a barachi 0 | D:1 | Noticed a vine stalker 4 | D:1 | Noticed a djinni 4 | D:1 | Noticed a felid 6 | D:1 | Noticed an octopode 7 | D:1 | Noticed a gargoyle 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed a merfolk 12 | D:1 | Noticed a gargoyle 14 | D:1 | Noticed an elf 16 | D:1 | Noticed a barachi 16 | D:1 | Noticed a human 18 | D:1 | Noticed a minotaur 20 | D:1 | Noticed a djinni 20 | D:1 | Noticed a felid 60 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 308 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 308 | D:1 | Learned a level 1 spell: Necrotise 649 | D:1 | Found a faded altar of an unknown god. 1029 | D:2 | Reached XP level 4. HP: 22/31 MP: 0/0 1142 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_loops_ring, basic_ecumenical_altar D:2: wad_woods_tower, layout_basic, chequers_serial_rivers_micro_c Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 41 | 6 || 47 Searing Ray | 1 | 2 || 3 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 2 | 2 || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1141 | 1094 | 47 | 90 | 870 | 2 | 570.5 | Dungeon | 1141 | 1094 | 47 | 90 | 870 | 2 | 570.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 729 daAuts D:2: 412 daAuts