Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 7, D:1) a +0 robe (9, 0, D:1) a +0 mace (10, 29, D:1) a +0 robe (11, 24, D:1) 4 large rocks (14, 20, D:1) a +0 robe (22, 33, D:1) a +0 mace (33, -4, D:1) a frilled lizard corpse (skeletalised by now) (42, 18, D:1) a rat skeleton a rat skeleton (45, 7, D:1) a hobgoblin corpse (skeletalised by now) (45, 20, D:1) a ball python skeleton (47, 34, D:1) a +0 dagger (51, 11, D:1) a +0 dagger (53, -7, D:1) a +0 leather armour (53, -3, D:1) 2 stones (54, 31, D:1) a +0 dagger (56, 5, D:1) a ball python skeleton (57, 23, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (5, 20, D:2) a +0 robe (7, 21, D:2) a +0 robe (11, 14, D:2) a frilled lizard corpse (skeletalised by now) (12, 20, D:2) an adder corpse (skeletalised by now) (14, 17, D:2) a hobgoblin corpse (skeletalised by now) (16, 1, D:2) a jackal skeleton (16, 26, D:2) 5 stones (18, 3, D:2) 2 stones a +0 dagger a jackal skeleton (29, 24, D:2) a +0 club (30, -7, D:2) a +0 club a goblin corpse (skeletalised by now) (30, 11, D:2) a +0 leather armour (32, 25, D:2) a +0 short sword (39, 18, D:2) 5 boomerangs (44, 17, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a ribbon worm corpse (2, 1, D:3) a +0 rapier a +0 ring mail (3, -3, D:3) a +0 dagger 5 stones (10, 10, D:3) a +0 dagger (11, 5, D:3) a rat skeleton (11, 8, D:3) a rat corpse (skeletalised by now) (12, 9, D:3) a +0 club a goblin corpse (skeletalised by now) (19, -1, D:3) an adder skeleton a quokka skeleton (24, -4, D:3) a +0 mace (26, 10, D:3) a +0 club a +0 chain mail (26, 12, D:3) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (27, 11, D:3) a +0 club (28, 7, D:3) a +0 scale mail