Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (21, 21, D:1) a +0 club (26, 24, D:1) a +0 hand axe (30, 29, D:1) a +0 falchion (36, 4, D:1) 8 stones (39, -3, D:1) a ball python corpse (skeletalised by now) (54, 3, D:1) a +0 long sword (59, 2, D:1) a ring of see invisible Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) a jackal corpse (skeletalised by now) (4, 17, D:2) a frilled lizard skeleton (8, 55, D:2) a +0 dagger a goblin corpse (skeletalised by now) (13, 22, D:2) a +0 club 5 stones (14, 8, D:2) a bat skeleton (14, 23, D:2) a rat corpse (skeletalised by now) (14, 24, D:2) a jackal skeleton (15, 8, D:2) a hobgoblin skeleton (16, 8, D:2) a +0 halberd a +0 halberd a gnoll skeleton a gnoll skeleton (16, 21, D:2) a jackal skeleton (17, 8, D:2) a +0 whip a +0 whip a gnoll skeleton a gnoll skeleton (25, 46, D:2) an adder skeleton (32, -3, D:2) a +0 ring mail (42, 30, D:2) a bat skeleton (56, 42, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (0, 4, D:3) a +0 club 3 stones a jackal corpse a kobold corpse a jackal corpse (6, -14, D:3) a +0 rapier (8, -1, D:3) a rat corpse (12, -2, D:3) 6 stones (23, 0, D:3) a rat corpse (42, 10, D:3) a potion of haste (43, -12, D:3) a +0 club (47, 8, D:3) a rat corpse