Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, 28, D:1) a +0 short sword a kobold corpse (skeletalised by now) (19, 4, D:1) a +0 whip (27, -15, D:1) a hobgoblin corpse (skeletalised by now) (27, -13, D:1) a +0 sling (27, 28, D:1) 5 stones (28, -20, D:1) a +0 leather armour (30, -2, D:1) a +1 long sword of flaming (33, -14, D:1) 7 stones (45, -3, D:1) a frilled lizard skeleton (47, -17, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -40, D:2) a quokka corpse (skeletalised by now) (8, -31, D:2) 5 stones (13, 13, D:2) a ball python corpse (skeletalised by now) (21, -32, D:2) 8 stones (32, -26, D:2) a +0 spear (32, -6, D:2) a +0 robe (33, -25, D:2) a bat skeleton (36, 10, D:2) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (37, 8, D:2) a +0 leather armour (38, -8, D:2) a +0 leather armour (44, -37, D:2) a ball python corpse (skeletalised by now) (44, -6, D:2) a +0 ring mail (45, -6, D:2) an adder corpse (skeletalised by now) (52, -12, D:2) a +0 sling a +0 dagger (54, 2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (5, -16, D:3) a +0 dagger (6, -19, D:3) a +0 hand axe (8, -3, D:3) a +0 short sword 3 stones a kobold corpse a bat corpse (10, 0, D:3) a potion of heal wounds