Syneil Level 1 of the Dungeon (9, 2, D:1) a stone (12, 0, D:1) a +0 chain mail (12, 3, D:1) a +0 leather armour (13, -20, D:1) a jackal corpse (skeletalised by now) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (16, -16, D:1) a +0 dagger (19, 18, D:1) a ball python skeleton a hobgoblin skeleton (22, -19, D:1) a rat skeleton (29, -19, D:1) a +0 short sword a stone a kobold skeleton (29, 17, D:1) a ball python corpse (skeletalised by now) (30, 16, D:1) a +0 club a goblin skeleton (31, -14, D:1) a +0 long sword (32, -20, D:1) a bat skeleton (34, -20, D:1) a quokka corpse (skeletalised by now) (36, -22, D:1) a ball python skeleton (37, -30, D:1) a rat corpse (skeletalised by now) (39, -28, D:1) a +0 short sword (39, -17, D:1) 6 stones (40, -16, D:1) a ball python corpse (skeletalised by now) (40, 8, D:1) a frilled lizard skeleton (44, -14, D:1) a +0 dagger (49, -26, D:1) a hobgoblin corpse (skeletalised by now) (49, -13, D:1) a +0 short sword 2 stones (49, 12, D:1) a bat skeleton (52, 10, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (3, 21, D:2) a +0 dagger a goblin corpse (4, 1, D:2) a +0 club a +0 whip a +0 leather armour an orc corpse an orc corpse (4, 24, D:2) a +0 ring mail (9, 3, D:2) a +3 quarterstaff (9, 23, D:2) a +0 dagger a kobold corpse (skeletalised by now) (10, 20, D:2) an adder skeleton (10, 27, D:2) a quokka skeleton (12, 43, D:2) an orb of mayhem (14, 32, D:2) a rat corpse (17, 30, D:2) a giant cockroach corpse (21, 34, D:2) a +0 club a goblin corpse