Dungeon Crawl Stone Soup version 0.32-a0-1720-gdf7db63c15 (webtiles) character file. Game seed: 3444005561780283595 92 Syneil the Magician (level 4, -2/31 HPs) Began as a Djinni Conjurer on July 10, 2024. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:39 (1310 turns). Syneil the Magician(Djinni Conjurer) Turns: 1310, Time: 00:02:40 Health: -2/31 AC: 2 Str: 6 XL: 4 Next: 90% Gold: 108 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 108 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} j - a scroll of silence {unknown} o - a scroll of summoning {unknown} Potions c - 2 potions of ambrosia {unknown} d - a potion of curing {unknown} f - a potion of haste {unknown} g - a potion of invisibility {unknown} i - a potion of mutation {unknown} k - a potion of degeneration {unknown} l - a potion of brilliance {unknown} m - a potion of enlightenment {unknown} n - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.9 Spellcasting + Level 4.9 Conjurations + Level 4.9 Hexes Level 0.0 Charms + Level 4.9 Summonings + Level 4.9 Necromancy + Level 4.9 Translocations Level 0.0 Transmutations + Level 4.9 Fire Magic + Level 4.9 Ice Magic + Level 4.9 Air Magic + Level 4.9 Earth Magic + Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Things that are here: a +0 club; a goblin corpse You see here a ball python corpse. Things that are here: a +0 club; a goblin corpse You now have 108 gold pieces (gained 9). Found a scroll labelled JISSA BUSYLLIJ. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! x2 You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin barely misses you. The magic dart hits the hobgoblin. The hobgoblin hits you. The magic dart hits the hobgoblin. The hobgoblin closely misses you. The magic dart hits the hobgoblin. You kill the hobgoblin! 3 gnolls come into view. The gnoll shouts! x2 A gnoll comes into view. It is wielding a +0 spear. You see here a hobgoblin corpse. Your magical contamination has completely faded away. Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll. x2 (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll. The searing ray hits the gnoll! The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (82% to hit) The searing ray hits the gnoll. The searing ray hits the gnoll! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... ##.#.##.# ....... #######....##.# #.# g.g.g......?..# #.# #######†...# #.# #.......#...... #.. #.###g#....#..#. #.# # #)##.#......# #.# #.#.###@##.#....#>## #.# #........#.#.......###.# ...........#.......##... ###.###..###.......#.### # #..# #.....#.# # #.###..#####.......### #............##..##... #####..########..###.# #............###.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) 2 adders 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 6 goblins 4 hobgoblins 4 quokkas 2 ball pythons 4 bats A frilled lizard (D:2) 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syneil the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Syneil set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 319 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 319 | D:1 | Learned a level 1 spell: Soul Splinter 737 | D:2 | Found a stormy altar of Qazlal. 1168 | D:3 | Reached XP level 4. HP: 27/31 MP: 0/0 1310 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_rooms D:2: minmay_spotlight, layout_loops_ring, basic_altar D:3: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 60 | 8 || 68 Searing Ray | | 2 || 2 Armour: Robe | 7 | 4 || 11 Dodge: Dodged | 5 | 3 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1309 | 1274 | 35 | 75 | 1018 | 3 | 436.3 | Dungeon | 1309 | 1274 | 35 | 75 | 1018 | 3 | 436.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 684 daAuts D:1: 438 daAuts D:3: 186 daAuts