Syneil Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (7, 8, D:1) a +0 hand axe (12, -25, D:1) 7 stones (15, -4, D:1) 7 stones (20, -22, D:1) an amulet of the acrobat (20, -19, D:1) a bat corpse (skeletalised by now) (20, -15, D:1) a quokka corpse (skeletalised by now) (21, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (23, 8, D:1) a +0 dagger (27, -4, D:1) a ring of magical power (29, -1, D:1) a +0 dagger a ball python skeleton (36, -33, D:1) a +0 club a goblin skeleton (37, -33, D:1) a quokka corpse (skeletalised by now) (37, -6, D:1) a rat corpse (skeletalised by now) (37, 4, D:1) a rat corpse (skeletalised by now) (38, 16, D:1) a +0 war axe (41, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -12, D:1) a +0 dagger (48, -16, D:1) 2 stones (58, -20, D:1) a +0 club a gnoll corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -2, D:2) a +0 dagger a +0 robe (5, 1, D:2) a ring of flight (5, 8, D:2) a hobgoblin corpse (skeletalised by now) (16, -6, D:2) an adder corpse (16, -4, D:2) a ribbon worm corpse (17, -2, D:2) a giant cockroach corpse (18, -16, D:2) a hobgoblin corpse (skeletalised by now) (19, 10, D:2) a ball python corpse a ribbon worm corpse (20, -15, D:2) a +0 flail the human corpse of Terence (skeletalised by now) (22, -4, D:2) 5 stones (30, -7, D:2) a +0 whip (30, 5, D:2) a +0 leather armour (30, 7, D:2) a +0 robe (34, 15, D:2) a +0 short sword (34, 23, D:2) a ring of fire (35, -1, D:2) a frilled lizard corpse (36, 18, D:2) a wand of polymorph (11) (42, 7, D:2) a rat corpse