Syneil Level 1 of the Dungeon (0, 0, D:1) 4 stones (6, -14, D:1) a quokka corpse (skeletalised by now) (10, 7, D:1) a +0 sling (13, -19, D:1) a rat corpse (skeletalised by now) (14, -17, D:1) a +0 dagger (15, -9, D:1) a +0 robe (21, -17, D:1) a ball python skeleton (22, -16, D:1) a ball python corpse (skeletalised by now) (22, -7, D:1) a bat corpse (skeletalised by now) (25, -19, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (26, -15, D:1) a quokka corpse (skeletalised by now) (27, -19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, -21, D:1) 3 boomerangs (29, 9, D:1) a bat skeleton (30, 20, D:1) a +0 ring mail (35, -3, D:1) a stone (39, -21, D:1) a +0 club (39, -20, D:1) a +0 dagger a goblin skeleton (41, 12, D:1) a +0 club (43, 8, D:1) a +0 short sword 5 stones a kobold skeleton (52, -11, D:1) a +0 sling (59, -3, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 2 stones a kobold corpse (2, 10, D:2) a +0 dagger 5 stones (3, 7, D:2) a +0 dagger a goblin corpse (4, -2, D:2) a +1 dagger of distortion {!w} (8, 14, D:2) a hobgoblin corpse (10, 7, D:2) a bat corpse (10, 11, D:2) a +0 club