Syneil Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, -19, D:1) a ball python corpse (skeletalised by now) (5, 8, D:1) 5 stones (19, 3, D:1) 3 stones (21, -42, D:1) a bat corpse (skeletalised by now) (23, -31, D:1) a +0 whip 2 stones (23, -3, D:1) a bat skeleton (26, -27, D:1) a +0 dagger a stone a kobold corpse (29, -38, D:1) a +0 dagger 3 stones (29, -5, D:1) a ball python skeleton (29, 1, D:1) a +0 club 4 stones (32, -10, D:1) a +0 robe (33, -27, D:1) a hobgoblin corpse (skeletalised by now) (37, -12, D:1) a +0 dagger a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, -13, D:1) a +0 club a goblin skeleton (38, -12, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (41, -26, D:1) a +0 spear (41, 4, D:1) a +0 dagger a kobold corpse (skeletalised by now) (58, -14, D:1) a +0 hand axe Level 2 of the Dungeon (13, 16, D:2) a +0 whip (16, 19, D:2) a rat corpse (skeletalised by now) (18, 5, D:2) 6 stones (45, 4, D:2) a ball python corpse (47, -1, D:2) a +0 club (47, 9, D:2) a +0 dagger (47, 32, D:2) a +0 sling a +0 spear 4 stones a kobold corpse